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  1. Z

    Big Reactors Turbines?

    :) I suppose I can see that, but it would bother me to make that a change (maybe an added recipe) when I'd only want to change it BACK after the turbine had been running for an hour or four.
  2. Z

    Big Reactors Turbines?

    too much work. ;) Just cheat in the cyanite and blutonium and trash a block of diamonds in exchange :)
  3. Z

    Big Reactors Mod : General Discussion

    @MigukNamja, so you could also throttle the input flow if you were running too high. interesting. That's another of the procedure calls. I suppose I should play with it some day, if I ever get close to maxing out the current 7x7x3 reactor I'm using.
  4. Z

    Is there a way to make a perfect dome reasonably fast?

    I've used the shape builder linked above. It was an older version and I had a lot of fun running along behind the turtle shoving stacks of stone bricks in it ;)
  5. Z

    Big Reactors Mod : General Discussion

    @MigukNamja I haven't used turbines at all yet, so upon reviewing a sort of 'how it ought to work' thought, I wanted to verify...what determines what speed you want to keep the turbine running at (900 vs 1800 rpm...that is, why one over the other)? Is rod position the only and/or best thing you...
  6. Z

    Big Reactors Mod : General Discussion

    I'm not using the PRC. I'm using the Computercraft integration and wrote a program for it. Rod control is in 1% increments. If there's a port to tell me turbine speed, I could probably keep it at the 900/1800 range pretty easily with a similar method (but cycling through each rod in 1%...
  7. Z

    Taming BC machines / Switching off TE conduits

    I run on liquid ender. You don't want that in your altar :)
  8. Z

    Why do I have to disconnect and reconnect power to Rock Crusher to get it to work?

    Can't speak to the rock crusher, but I have noticed that behavior with red stone energy conduits and rotarycraft dynamos, and I have noticed a far harder to diagnose problem where conduits just stop transferring power into or out of some block but appear to remain connected. All of this happens...
  9. Z

    Taming BC machines / Switching off TE conduits

    Everyone's already listed the 'obvious' answers with regards to TE energy cells. To wit, there's no redstone control on the cell to help you. The only alternative to mutliple energy cells is to decentralize your power production (which, I think, is what the BC coders probably intend). When...
  10. Z

    Big Reactors Mod : General Discussion

    Hmm. So X= fuel rod ..X.. .XXX. ..X.. fertilizes more efficiently than, but cools less efficiently than .X.X. ..X.. .X.X. ?
  11. Z

    Big Reactors Mod : General Discussion

    +1 for an A-Team picture. I'm willing to wager (and think I'd win with zero contest), that fuel consumption is actually higher with the reactor running as is than with the on/off method I was using. Since I'm not using the radiation to improve output (if I don't misunderstand various posts on...
  12. Z

    Big Reactors Mod : General Discussion

    Turns out this didn't work either. The interpreter didn't like dealing with the result from calling Math.floor, so I had to store it in a temporary variable. The code, for anyone who might be interested, ended up being energyPercent = math.floor(reactor.getEnergyStored()/100000)...
  13. Z

    Big Reactors Mod : General Discussion

    Neither...would have to fix that.. reactor.setAllControlRodLevels( math.floor((reactor.getEnergyStored()/100000))) would be correct (if probably overusing parentheses). Thanks ;)
  14. Z

    Big Reactors Mod : General Discussion

    Now that's an interesting idea. I hadn't considered the use of the fuel rods, but if the program is recoded to reactor.setAllControlRodLevels( (reactor.getEnergyStored()/100000)) every 5 or 10 seconds, it'd probably stabilize itself. Thanks
  15. Z

    Big Reactors Mod : General Discussion

    There seems to be a lot of enjoyment and people who've practiced using BR around, so this is probably a good place to ask for tips too (hopefully) I setup the reactor mentioned above and tried to get a rednet controller to control it, which ended up being a complete and utter waste of time...
  16. Z

    Big Reactors Mod : General Discussion

    Love big reactors. Easy to use, easy to conceptualize, easy to tinker with, and absolutely not punishing WHEN mistakes are made. I also love that I built a 7x7x3 reactor, hooked a computer and 3 tesseracts up to it and I'm providing power for a small server population. Easily. (magical...
  17. Z

    Ask a simple question, get a simple answer

    Hopefully a simple question. I've seen mention of a forge setting that will delete blocks that would otherwise crash a server, but despite my best attempts at Google-FU, I've failed to locate any documentation on the setting. Can someone set me straight?
  18. Z

    The Thaumcraft 4.1 Experience

    I snap, you snap, we all snap for internet .... Well, hmm. @MigukNamja's first post talked about larger and more frequent nodes. That is definitely not my current experience. Larger maybe...more frequent? Not a chance. Even the silverwood trees are remarkably boring and I've only see two...
  19. Z

    The Thaumcraft 4.1 Experience

    It's more fun to rely on Internet Omniscience! :)
  20. Z

    The Thaumcraft 4.1 Experience

    I probably missed it in 31 pages (wow, if that's not the most common excuse for laziness in forums... ... ) Umm. anyway...I'm noticing a much lighter node distribution in thaumcraft in Horizons 2.1.1. Is that expected from the mod, or did some config setting get tweaked? It's slowed down my...