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  1. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So the way CV works with the absorbers specialization is better. The way the actual formula works is it raises all six aspects to the power of four, sums them, gives an efficiency bonus of 15% for every aspect over 4 after the first one, then accounts for the efficiency of the generator before...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I meant that the egg has been lowered to 500EU/t from the previous value of 2048EU/t. Have to double check but I'm pretty sure they're all compatible, anyway I've definitely tested and can tell you that essentia, enchantments, and ended crystals all definitely work. Note due to a bug enchanted...
  3. X

    Ask a simple question, get a simple answer

    Depending on the layout anyway, assuming I remember correctly gelid cryotheum only falls directly down and can flow down over steps so if you have a gap in rods you could put a block to support it at the top of reactor in and have it fill the surrounding columns.
  4. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Dragon eggs are lower, they can still generate power from centivis, essentia, ender crystals, and enchantments the same as ever. Think you can even combine multiple at once to get more power.
  5. X

    Ask a simple question, get a simple answer

    Don't think so no.
  6. X

    Ask a simple question, get a simple answer

    Yep, just letting them flow should work fine, pretty sure I've done that before actually. The main issue is stuff like cryotheum that make that trickier to do but still dealable depending on the layout.
  7. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm pretty sure the garden stuff mod adds garden soil or something like it, it's used heavily in Regrowth.
  8. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Of course not, would we ever nerf something? But self-hydrating soil isn't too bad, though a possible PR may appear on the github later today involving making it the result of the farmland alchemy recipe...
  9. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Try deleting the HardcoreQuesting folder from the world save, make sure you've got a backup and all first in case that's not the problem. If it is then the world should load but HQM progress will be reset, cheat back through with /hqm edit or something to where you were.
  10. X

    What cool little thing have you discovered today?

    Don't forget that Logistics Pipes is compatible with ducts so you should be able to use ducts anywhere BC pipes can be used afaik.
  11. X

    Ask a simple question, get a simple answer

    InfiTech perhaps? It's much closer to normal minecraft than a TFC based pack in how it plays but the focus around GT5 causes it to still play fairly differently, although early on it can be slower while you're still trying to find useful ore veins and get enough metal to create your basic...
  12. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Maybe you could setup a forestry bog earth farm as that should convert sand into dirt?
  13. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It requires magic to create, you'll have to get into thaumcraft for it. Just research stuff in alchemy until you find it, I could probably get the full research path if you really wanted. It's in the transmutation section though.
  14. X

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    It won't work as Ex Astris doesn't have theirs oredicted, at least that was the issue last I checked.
  15. X

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    You probably tested before RoC added Agricraft compat, iirc Agricraft's RoC compat made drops fairly poor but when it was removed from there and Reika added compat from their end they buffed the drops. A 10 gain crop should now produce about 10x more seeds than a normal canola crop I believe...
  16. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The normal flint/dark steel balls are gone, instead you use GT rounds, iron rounds replace flint, and dark steel rounds replace dark steel balls, have the same stats except for durability. There is also tungstensteel which is just a more durable equivalent to dark steel. As ores are expensive to...
  17. X

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    No idea, it should work in 1.7.10 at least though.
  18. X

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    Cursed earth directly underneath the spawner should work.
  19. X

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    Three major ways to help, the stabilization ritual has already been mentioned, but that can be kinda hard and isn't cheap, requiring among other things an emerald ore and all twelve vanilla records. There is the semi-stable nuggets as mentioned, but that multiplies diamond cost by nine. However...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Even higher actually but yeah, now it's only a tenth as powerful as before I believe. Still good considering it's basically free to create from oil though.