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  1. X

    Ask a simple question, get a simple answer

    No, because Chromaticraft's contribution is letting you enchant up to Fortune V, it also allows Looting V, Sharpness and Power X and Respiration V. The full set is Fortune V from CC, Luck III for +2 from Witchery, and two rings of the covetous coin from Witching Gadgets for +2 each. As the Luck...
  2. X

    Ask a simple question, get a simple answer

    They're wrong about strength but as far as I know that is how it works yeah, the strength is actually equal to level/2 of the effect, rounded up. So Luck III/IV should give +2 and Luck I/II should give +1. With Witching Gadgets and Chromaticraft helping you could hit Fortune 11 presuming the...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Idea inspired by Mario. Use the power of rotational energy to build catapults to fling you through the air, requires immense speed but relatively low torque to use with distance being speed limited. That's the first thing that comes to mind for player transport for me anyway. Not the most sane...
  4. X

    Request How to make players scream? (And cry)

    Grind != Hard, having to sink repeatedly mineshafts until you get lucky? That's grind, not luck. Like GT ores, while an interesting mod looking for specific veins is one of the grindiest parts of the mod. Really don't see how this would be much different, except for higher chances to spawn...
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    Request How to make players scream? (And cry)

    Disagree here actually, that's not Hard, that's just a different kind of grind. Exploration based grind is totally and completely a real thing, Chromaticraft and GT5 are the most notable sufferers of it. Having to find eight different kinds of cobble? That's just a go out and sink mine shafts...
  6. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In terms of ease and cost? 4 thaumium for a vanilla style thaumium pick is best, it has level 3 mining and 400 durability, which as being a vanilla style pick it'll only consume 1 durability for any block. The downside is the lack of fortune compared to the GT version, but it's one of the...
  7. X

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    For the champion mobs? Googling gives this, which does indicate if on Hard they should have a significantly higher spawn rate. If you want more try changing to Hard.
  8. X

    Ask a simple question, get a simple answer

    Checking the launcher it has FTB Beta A which was a 1.4.2 pack, and googling around briefly I can't see any indication of a FTB Beta B existing.
  9. X

    What cool little thing have you discovered today?

    Witchery rites can be activated by a redstone signal to the golden glyph in the center.
  10. X

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    What difficulty are you playing on? I believe that changes their spawn rates, and lower difficulties can remove the chance altogether.
  11. X

    Mod Feedback ChromatiCraft questions and suggestions

    Unfortunately not viable for me here, no Rotarycraft or RFTools in the pack, got a couple of staples of tech mods with TE/MFR and BC/RC/Forestry but no compatibility between cave crystals and the pulverizer or rock crusher. I've been trying to use Fortune 7 when possible, as Witchery adds a...
  12. X

    Mod Feedback ChromatiCraft questions and suggestions

    So what tips do people have for getting crystal shards? I've been making full use of fortune V for mining them, but the best source of crystals I've found has been the nether. Gravel beaches in the over world seem to have a very high proportion of cave crystals, probably just don't go caving...
  13. X

    Ask a simple question, get a simple answer

    How do you use the tome of alkahestry? I thought I knew and it was just craft a charged tome with an item such as diamond and it'll craft into multiple but I put them in a crafting grid and no output appears so I figure I'm wrong.
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    Mod Feedback ChromatiCraft questions and suggestions

    There shouldn't be, but I'll get it looked into with OPIS to look for loaded chunks, maybe Chocolate Quest is being weird though or something. We've reset the end a couple of times manually but that hasn't helped fix things so it's definitely not a player structure keeping it loaded, restarts...
  15. X

    Ask a simple question, get a simple answer

    It's a bit outdated but this exists, set to Skyfactory and Infinity Evolved for an example.
  16. X

    FTB Infinity Evolved Skyblock

    Do dungeon chests still spawn in the spirit world? If so that could be an option.
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    Mod Feedback ChromatiCraft questions and suggestions

    So the end isn't resetting for us, we've tried various combinations of the end deleting and dragon respawning to try and get it to the dragon to respawn but it fails to do so. Does chromaticraft add a way to respawn the dragon without those configs perhaps? Or does anyone have any ideas why that...
  18. X

    FTB Infinity Evolved Skyblock

    The first is done by the AppleCore mod, the second is standard thaumcraft, and the third is done by NotEnoughResources I believe.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    For chromaticraft? It adds ways of getting through the bedrock ceiling that don't require other mods or exploiting glitches. Or just use ender pearl glitch, that's what I did before finding out the intended way that's above.
  20. X

    Official FTB Pack Suggestions Thread

    Where are you looking? I can see one in the FTB launcher and there's one on their website like always (here for Inventions), Curse does that. Pretty sure no ability to view modlist within the curse launcher without getting the pack has been a requested feature for a while now.