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    [1.7.10] Last As Long As You Can [Hardcore]

    yeah...this pack just isn't hard. I found a village raided for food got some torches for heat and just grabbed some wood and went underground. There just isn't much to add to the difficulty to be honest. In packs like MadPack 2 and Blood and Bones you are punished for every step you can take...
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    [1.7.10] Last As Long As You Can [Hardcore]

    zombie awareness caused a crash
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    [1.7.10] Not Ready for Primetime 0.3.1 [BETA] [Progession] [Minetweaker] [Custom Ore Gen] [LITE]

    Maybe have most overworld ores poor and then maybe add nether ores for a better tier of material getting. Also it might be rewarding to get more common dense ores in the Erebus
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    [1.7.10] Last As Long As You Can [Hardcore]

    Tedy I'm totes planning on playing yours soon and Gid, I've played the first but i'm waiting before i play Vampire Money but you guys are both just awesome
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    [1.7.10] Last As Long As You Can [Hardcore]

    Watch this be a total troll and all it has is the faries mod
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    [1.7.10] Last As Long As You Can [Hardcore]

    So what exactly makes this pack difficult?
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    So something in this pack makes poison deadly which is not good because anything that throws potions is basically gg because for witches and alchemist infernals have absurdly long potion times... The salt is real
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    ummm... that's already in there...lol
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    [1.7.10] AeonianPhoenix Tech Pack

    In my opinion Gregtech is a fine mod but in a pack with TE and Ender IO and Mekanism it just becomes annoying because of the worldgen
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    [1.7.10] AeonianPhoenix Tech Pack

    ummm not in this pack...
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    [1.7.10][Hardcore][Survival] There Will Be Blood

    by the way does this have hqm or something to show how the progression with these dimensions work?
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    [1.7.10][Hardcore][Survival] There Will Be Blood

    May I suggest adding a mod by father toast called Apocalypse, it adds a difficulty meter that goes up over time making mobs stronger as time goes on Edit: If you do add this I would add something adding more tiers of armour or something to make long worlds more possible
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    Whitelist Server OkamiCraft|DW20 modpack| 20 tps Stable... >18, last reset(11/13/2014)

    probably not out of town for the weekend and after that I have school but i might be able to one night this week
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    Whitelist Server OkamiCraft|DW20 modpack| 20 tps Stable... >18, last reset(11/13/2014)

    ok btw the scrap things worked as fuel for the endoflames
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    Whitelist Server OkamiCraft|DW20 modpack| 20 tps Stable... >18, last reset(11/13/2014)

    Ao can we get instability turned off for mystcraft all ages will be unstable due to a bug with worldgen in DW20
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    [1.7.10] Phoenix Craft! v2.0.07 [Skylands] [Tech/Magic]

    When and if you add reikas mods would you consider adding Chromaticcraft as well?
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    So how exactly was AE made possible in the new update because I still do not see any recipe for certus?
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    [6 packs!] SpamPacks; A varied selection of lightweight modpacks

    note to self do not go near the giant glowy structures from chromaticraft....
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    [1.7.10] Phoenix Craft! v2.0.07 [Skylands] [Tech/Magic]

    Hooray for a totally borked launcher. I think i'm currently waiting for about four pack updates that were submitted a while ago...