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    Why do people like Thermal Expansion so much?

    I like it because it is done with care. You can always tell when someone goes above and beyond in their attention to detail, and Team CoFH does so with TE3. The small things, like the NEI interface dynamically wrapping around machines' config tabs instead of overlaying, are what I look for...
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    How can I get Extra Utilities pipes to work with restricted strongboxes?

    I don't believe there is a way. Setting a strongbox to restricted would be pointless if someone could just plop a hopper under the chest to steal its contents. Does this server have Calclavia's MFFS? The Interdiction Matrix is a great way to protect your chests while still operating a sorting...
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    What happened to this cable?

    In a custom 1.5.2 pack, I found one source of this bug to be Forge chunk caching. Disabling it in the config resolved the issue for me back then, but I'm not sure if that's the same problem here, as the forgechunkloading config is now blank and I'm unable to replicate it.
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    AE spatial storage?

    I thought I read somewhere that mods have to register their blocks with AE before it'll attempt to store them spatially, but I'm not sure where I read that. And other than using this feature for adventure maps (Portal adventure map, anyone?) and entity teleporting (it works on players!), I'm...
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    Minefactory reloaded seems laggy

    Keep in mind you're talking about microseconds. That 9 microseconds is 0.009 milliseconds, and my personal rule has been to remove any block that exceeds 0.1 milliseconds on its own. You're always going to have something near the top of the list, but that doesn't necessarily mean the top of...
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    AE + Extra Utilities Pipes Sorting System (Monster)

    The items stay in the node while it searches for an inventory, and when it does, they are transferred instantly as a stack.
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    AE + Extra Utilities Pipes Sorting System (Monster)

    One difference if you're using transfer pipes is that the nodes are technically an inventory. You could try putting a read-only storage bus on them to see if that solves the crafting ninja problem.
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    AE + Extra Utilities Pipes Sorting System (Monster)

    It's not the only mod - Logistics Pipes has a "Mod-Based Item Sink" - but the solution I'm working on now should be similar to what you're trying to achieve. In any storage system there are basically two steps: Storing, and then retrieving. My solution is to have Logistics Pipes (and Transfer...
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    Mod Release: OpenPeripheral

    Ah, cool. I wondered why the turtle's inventory wasn't considered valid. I'm writing a script that will watch a chest and remove items that have been in it for more than a set time without being altered. Gonna be awesome.
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    Mod Release: OpenPeripheral

    Ooooooh so it's more like the CHEST is moving the item? That changes things. Gonna go test! Edit: Works now, thanks Mikeemoo!
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    Mod Release: OpenPeripheral

    So the input chest is on the turtle's west, and the output is on its east. Replacing "right" with "east" gives an error "Target direction is not a valid inventory". I'm not sure where to go now! I'm using OpenPeripheral 0.2.1 preview8. Thanks for the help. Oh, and if I replace it with...
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    Mod Release: OpenPeripheral

    I'm having trouble using push/pull and their slot variants. Since the documentation seems to be wrong, I'm not even sure if the arguments are correct. I'm trying to use a turtle to pull from a chest to the left of it and put it in a chest to the right of it. Here's the code I'm using. local...
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    Logistic pipes forgetting what has been ordered?

    I have two (and a half) ideas. The first is that you may have an intersection or an inventory connected to a non-routing Buildcraft pipe. Make a request and try to follow items from the source to see where the problem may be. Second, and this is a lot of work, but when this happens I usually...
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    Do you set yourself any challenges?

    On my latest private server, I removed any and all forms of pseudo-creative flight and player teleporting (item/fluid/energy teleporting was still in). This meant no Modular Power Suits, no Gravisuite, no Mystcraft or Dimensional doors. It was fun; we ended up using a high-speed rail system...
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    sooooo oils flamable

    I've had a few wells catch fire on me before. The pump won't suck it up and you can't put it out with water, so I just abandoned them to burn for eternity.
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    Can't play on my own multiplayer server anymore..

    Hmm. Let's test your Thaumcraft hypothesis. Make a backup of your world and then remove Thaumcraft from the server and client. See if you still crash. And don't forget to make a backup first.
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    Can't play on my own multiplayer server anymore..

    When you say your player.dat file is size 9664, is that in bytes? As in roughly 9 kb? If it turns out there is no crash report, then open ForgeModLoader-client-0 and scroll to the bottom.
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    Can't play on my own multiplayer server anymore..

    "Just Another Better Barrel Attempt". I was using it as an example and I have no idea if it is related to your crash or not. http://www.minecraftforum.net/topic/2182366-16x-jabba-103-just-another-better-barrel-attempt/
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    Can't play on my own multiplayer server anymore..

    If your client is crashing when you connect to the server, then I would look at your client logs. Client root folder/crash reports/whichever is the latest .txt file. Note: Just as an example why you would do this. I just discovered with JABBA 1.0.1 that in rare cases you can fill a barrel...
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    My issue with MFFS

    I hope you prove me wrong. It would be nice to use fewer derivers. :)