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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By the way. I heard something about infitech 3? aand another. I am total 0 with newer Thaumcraft. Anybody has a decent tutorial\letsplays for latest (or more or less) Thaumcraft? it seems like a lot of cool stuff.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By the way - about those blinking pipes. I read about it. It happens when chunk has a lot of block (graphical maybe) updates or something. If that bothers, just use BC golden pipes. They are less cheaty and way more..comfortable and simple, I guess. They are cheap as shit (at higher tiers where...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In short - get some thorium. Go to Ic2 forum and look for reactor setup. The most powerfull and the cheapest is probably this: http://prntscr.com/848wvw and http://prntscr.com/848xjn this. next you will be probably stuck with this or more-or-less close setup. Next you would go into MOX to get...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have no idea. It simply happens. Without any reason and without special effects. console is silent too
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What about the bug I described on the prev page? anybody seen such a bug? without a reason, canvas bags cant be open, arrows cant be shot and food cant be eaten. everything else looks fine..
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    We posted at the same time almost the same thing *GRIN* thats nice combo.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Try them in crafting grid regardless. Just place them and try to click the output slot. It MIGHT work. My VF gives me "id" coolant cells though. By the way, maybe somebody can just edit/add recepie with that ids? I am really butthurt by having to take each solo mox cell into reactor so it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By the way, this is urgent. I have bug at server, where all players cant eat, open canvas bags, shoot arrows. Chests work though. restarting server fixes the problem,but I cant do it each several hours. what is it? Seems that it is something with crops/
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Pretty close to chunk borders, it doesnt cross.It worked so far for several irl days and it works still..just no.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it should start regardless of input and then shutdown if its insufficient. at least blink. I tried with 1 HV hatch, 2 hv, 2 mv (which was working at the beginning) but now I sit with 16 hot TS and cant make anymore for no reason! nothing changed, lol okay I go to sleep and in the morning I ll...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I even hooked 2 HV hatches and a batbox with 4 crystals. it doesnt even start. hmm. I guess, I ll move the ebf and maybe the issue will be gone..still, no idea wtf. 4x512 and no 480 recepie? cmon.. maybe its 4800 :D titanium goes just ok with HV, no TS though?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, I mean EVERYTHING else works, like titanium..
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By the way, its strange that my EBF isnt making any tungustensteel. it made some, then stopped and I cant make it do TS again..for some reason..I tried 4x128 and 2x512 and it still doesnt work..have both steel and tungsten ingots in input..whats wrong?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can you tell more about that list or whatever? what pipe is it pr what..I m using plain emerald\wooden pipes. Is it logistic pipes?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Meh, too much battery boxes. + you anyways have some loss when you deliver. As we go into 9 slot BB, you get 2-3 battert slots to feel with reserve bateries, so..I wouldnt worry about 1-2 cable loss, when its just that good with 1 batbox per entire blast furnace. By the way. Anybody has...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    any tier of hatch cant take more than 2 amps. so, 3 lv hatches would take max 6 amps, that is 6 batteries and closest cable to conduct 6 amps is 8x cable since GT has 4x and 8x only. Anyway, that is 6x32=192 eu\t at max. that is above 128, and most recepies would take 120.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    dont forget that each hatch can only eat 2 amps at max.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The best way for an EBF is to build 3 energy hatches on the corner and get a 9 space battery box facing the middle energy hatch. This way youll be able to supply 8 amps of power to EBF with minimal distance loss (1-2). This is important as EBF has costly recepies and distance DOES matter when we...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    SO whose problem is that? Is that server issue? is that player issue? I see alot of these missing recepies.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By the way, sometimes there is no visual output at crafting table. Just shift-click output slot and it MIGHT work in some cases