Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Um well, 1-tile shaft has a huge miss % actually. (I've started to discover veins kinda 2x more regularly with 3x3. Takes a whole lot of pickaxes tho. If you're lucky enough to hit the vein center ye, you're ok with 1x1 but on the edges - meh I'm quite far from ov scanners (and electricity) in...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw guys, how do you find veins in gt? Vertical 3x3 shafts once every 3 chunks?
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LOL. Wtf? <- I've removed resourcepacks, issue solved. Okie..Strange.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Aha. Thanks Dlur100! I've got a bit of an issue btw: for some reason my "rotten flesh" is called "zombie brains" instead, uses zombie brains texture, and can't be found by "flesh" or anything in NEI. What can be the source of an issue? I use pretty much basic InfiTech, just with MagicCookie &...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    btw is milk/wool farming automatable using golems?
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    TIL that Euchidrion Gregtech oregen guide exists. P.s. May be new players from the start should be given the oregen guide book, not that opencomputers book? :)
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've left my golem farm, ran by 1 straw collector & 1 straw harvester, to run for the whole night in a SP world. After night, the collector disappeared without a trace. What could've hapen to him?
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So my second-time first-impressions of this modpack.. After spending about 5 month on Wurm Online, I've started to enjoy more tedious things. I've played InfiTech before Wurm for quite a while (about 2 months), and I enjoyed it less then I do now. Also, I'd _love_ to see Forbidden Magic &...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm I thought that Growthcraft was a part of InfiTech 2. Can't find anything in changelogs regarding it, and dont' have it in my mods folder for some reason.. configs are there tho. What's up?
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    By up-to-date java do you mean java8? Cause I'm using 7 and never touched 8 yet. Edit: Aha! I thought ive read somewhere that Java 8 leads only to trouble when running MC. But it seems(from google) that was wrong. Mkay I'll try to switch.
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's two rooms, some furnances and some chests with different ores. Plus a farm of Pam's/Growthcraft stuff. Its mostly Vanilla stuff, except for farms.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm world reload settled things a bit. RAM usage is around 60% out of 4 allocated GB all the time. OK when it would reproduce ill see what opis would say.. Also world started to behave like that in 5 hours after initial worldgen.
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hello everyone! I've got a problem with this pack. Performance is very bad, and by very I mean insanely. For example, it takes at least 15 seconds to search through nei for an item, and almost a minute to open Steve's workshop with four crafting tables. But my PC (laptop actually) is not a tin...