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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Really you can hopper stuff onto pedestals? Cool didn't know that one. Putting the flint & steel was a pain in the arse, needed 2 of those (1 to find exact spot to alt-rclick, 2nd to click it second time for the sake of non-broken infusion ingridient). Thanks for the info, tho.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    hm I somehow did this earlier but can't figure out now: how the hell do I put flint & steel on my arcane pedestal? When I rclick it, it tries to fire up the pedestal instead. Up: alt-rclick it is.
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Man till you said that noone knew you were my alt forum account. :( Also, got another issue with my thaumcraft stuff. For some reason, every time I reload my singleplayer world, some of my vis relay nodes get disconnected. Why? What can I do to prevent it? As soon as I replant em, the situation...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw guys when approximately do you go to the Moon? In HV era?
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Item transfer nodes from Extra Utilities with a bunch of speed upgrades. Ranging from "pretty fast" to "goddamn did it clear up 64 stacks from barrel in 1 go???" 64 upgrades fit in each upgrade slot
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, the crafting table feeder done. Now I should wait. It consists of an obsidian platform ~20z levels higher than the node, two chopper golems, several item pipes, two gatherers and one user. Plus, of course, the auto-projecters and an item grate. Thanks, Gatsu! Right now the node is 80...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys how do I drop items to the world from inventory? Can't find relevant buildcraft pipe for that and don't want to build a redstone pulsar for that...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw is durability of the tools same for different harvest levels? E.g., if I can mine say 256 blocks of <something> with iron pickaxe (durability 25600, lvl 2) does it mean I'll mine same amount of blocks with thaumium pickaxe (durability 25600, but lvl 3)? up: ok tested it myself, no same dmg...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've got another Q. I've accumulated a load of coal-producing liquid in couple of Iron Tanks. No use for it for me right now. Is there any equivalent of void jar from thaumcraft for generic liquids? Like.. The one that would destroy any liquid that I'll put into it.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've got a very strange issue. I've set up a golem farm with cotton, and overnight all of the cotton plants were replaced with candleberries. No candleberry farms nearby. Neighbouring berries farm (blueberry & blackberry) are affected a bit as well. What could've happen? I've tested this a bit...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, so I've found a Hungry node somewhat nearby. How can I utilize it? Also, is upgrade of GT to 5.09 versions supported? Will it require me to regen? etc
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw got a question bout oregen. Does GT gen ores stricktly by chunk boundaries? By stricktly, I mean.. Let's say there're chunks x[0-8]. x0 is center of vein, x1-8 are surrounding it. Can chunks touching chunks x1-8 have some ore blocks in em? Or if I hit the chunk border, the vein is done?
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm something I misunderstand.. probably. I have a huge Barite vein right near my home. I've looked up in NEI and found almost no use for barite. Same for Stibnite/Antimony. Am I missing something? When I'll progress further, will I understand why do I need em? :-)
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for answers! This was a Canvas bag it seems, judging by my memory. :)
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In Jason McRay's Lets play videos I've seen some kind of backpack or something, which contained all kinds of stuff (so I assume it wasn't one from forestry). Not sure even which season it was tbh. Can't find it. What are portable storage solutions for instruments & GT Ores?
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I assume ppl know Dwarf Fortress in here. This bit reminded me of something I found very funny quite a while ago. http://dfstories.com/wp-content/uploads/sites/2/2012/06/mHXiz.png
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well to my experience if magnetite vein has gold in it, no chance of finding pure iron in there. What proves my point is the fact that the iron/magnetite/vanadium vein is called "Magnetite (2)" in the book. Well that was the plan. But I never did much of Thaumcraft yet, so when I started to...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's actually a very nice idea. I'm thaumcrafting mostly now as well: didn't do a single machine from GT except for.. boiler, alloy smelter/compressor/forge
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw there is no description of 2nd type of Magnetite vein in the Enchidrion book (the magnetite/gold one) I always turned the fueling off in immibis.conf for singleplayer on dimensional anchor.. doesn't make sense to me to fuel up the bug-fix (and non-loaded machines in _singleplayer_ are a bug...