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    Is "Blood Magic" Overpowered?

    I wouldn't know, have never found one. It might have. But I'd prefer not to have to research such things out of game - hence why I propose in-game books as loot in chests, or basic instructions as achievements. This! It might be okay for a super-technical mod like rotarycraft, but when I play...
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    Is "Blood Magic" Overpowered?

    Good for you. Not everyone plays or wants to play the way you do. More venues of understanding is better. People learn in different ways. For me, the in-game manual is the reason I could learn thaumcraft 4 but have not yet managed to grasp ars magicka.
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    Ask a simple question, get a simple answer

    For a 1.6.4 mini-modpack aimed at making the game feel magical, what mods would you recommend? Not looking for automation or "tech" at all really. So far I'm on with Thaumcraft and Ars Magica. What more? I'm looking to keep the modpack slim, not something huge like magic world, just 3-4 major...
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    Is "Blood Magic" Overpowered?

    Another good way to get the books in people's hands, for mods that aren't early-game focused, is to have them as quite common drops in loot chests, and guaranteed in the starting chest if you play with the starting chest option on. Thaumcraft has them in loot chests at totems, which both makes...
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    Is "Blood Magic" Overpowered?

    It's not only about the machine. I have a quite bad wireless connection, and a laptop, and like to play minecraft even without internet access. Sometimes my progress in a mod can be completely stumped because I can't find a proper recipe (when those aren't in NEI properly, as isn't uncommon for...
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    Base Defense + Protection and your setup?

    Though I would enjoy building an electric fence sometime, out of un-protected HV cables that makes 1 tick pulses every second or so, hooked up to some means of power production that can sustainably make 26 eu/t.
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    Base Defense + Protection and your setup?

    None. I just run.
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    Ask a simple question, get a simple answer

    Thanks a lot! Am playing 1.7.2, so I don't have any mystcraft (nor do I have compact solars, or railcraft, or forestry... energy is a noticable problem for me)
  9. A

    Ask a simple question, get a simple answer

    Does anyone know the average rain time in minecraft, and whether rain is more/less common during the day/night? Trying to gauge the actual average EU generation from solars.
  10. A

    Ask a simple question, get a simple answer

    While this is not FTB directly, I believe this would be the best place to ask since you guys seem quite knowledgeable about the mods used. I'm playing with a very bare-bones modpack in SSP in 1.7.2. Due to the lack of updated mods, the ones I have access to right now are primarily IC2e...
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    Is "Blood Magic" Overpowered?

    I haven't played much with blood magic, so I may be talking out of my ass, but perhaps instead of having the well of suffering deal actual damage, it could slowly transform the victims into some deranged blood mob, something like "spawn of suffering", that's a kinda-weak mob but that can't...
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    DRUM-woosh/fire sound? [FTB MONSTER1.1.1]

    Heh, made me think of this
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    Ask a simple question, get a simple answer

    How does the "Base energy generation factors" part of the industrialcraft 2 config file work? All start at 1.0. Since I play single player and don't let the computer stand on standby, I'd like to increase the energy generation of wind/solar/unmanned water a bit, to make them relevant choices...
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    Ask a simple question, get a simple answer

    Yeah, once I plant them. Was wondering if there was a way to make the world generate with plants and mobs already existing. It seems not possible, but thanks anyway.
  15. A

    Ask a simple question, get a simple answer

    Found what I had to do, had to add a normal biomes thingy. Seems like the biome size modifiers and biome type modifiers are different. Hmmm, one last question. Is it possible to get growth in the mystcraft cave world ages? Stuff like flowers and trees etc?
  16. A

    Ask a simple question, get a simple answer

    I made a mystcraft age with the following words: Cave World > Huge Biomes > Various random biomes > Mineshafts > Strongholds > Villages > Normal Lighting. It turned out into a checkered biome age. Shouldn't the Huge Biomes prevent that from happening?
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    Ask a simple question, get a simple answer

    Oh. That was reaaally simple. Thought I'd have to word it supercarefully. Any suggestions on how to word the age for it to be a good cave world?
  18. A

    Ask a simple question, get a simple answer

    How do I make a simple and stable mystcraft cave age? It's simple really: I want to play in a giant cave. Mystcraft provides cave worlds. I suck at mystcraft. I do not want to spend a week building in the age only to have everything collapse around me. Any aid would be helpful, thanks! :D
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    Are you gonna use biome mods in 1.7?

    Probably not, because I prefer small-ish modpacks, as slim as they can be for the play style I want. If I'm in the mood of some large adventurous exploration gameplay though, I might install one or two.