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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Did hungry nodes turning tainted get disabled? I cant' get mine to change though it's in a fully tainted biome now ;_;
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Why is a staff-sceptor even a thing?!!!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm sure it's a staff and not sceptor. I can't put it in the crafting table. I can't even bring up the wand foci selection screen.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a reason why the Sojourner's Transmutive Staff you get as a reward for making a scepter can't apply wand foci to it? Bug?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a reason why the metallurgic infuser isn't listed in NEI? It's kinda hard to make half the tech stuff in Mekanism without it.
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    Have you tried turning it off and back on again?

    Have you tried turning it off and back on again?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I can but I run a server with people who don't often play with mods and while we will update the pack, I figured the pack author would like to know that issue exists so they could upgrade it for everyone. As far as I know, golems are the ONLY way to automate harvesting crops and given it's such...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can you please update Agricraft in the pack? Currently harvest golems eat cropsticks and refuse to properly harvest crops and I am SO tired of harvesting crops manually in this pack.
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    Ars Magica 2 community spellbook

    I do projectile -> Blizzard + (Damage*3). If they arn't the water or winter guardian, tends to be fun to watch ^^ Instakills the arcane guardian if you use something to stop teleportation (forget component name)
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    Ars Magica 2 community spellbook

    But let's say you do a casting shape of proj -> zone -> touch in one of the shape boxes, in the actual spell box, couldn't you go projectile->zone->touch again so it'd be a zone that'd fire projectiles that'd make zones?
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    Ars Magica 2 community spellbook

    Not against all, but in terms of the arcane boss I was fighting 15 levels under the recommended, I was knocking him around real good and only had to stall occasionally due to lack of mana. I didn't suffer any real issue with him. To be entirely honest regarding the holding trap, I built that...
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    Ars Magica 2 community spellbook

    I dunno about others, but here's one I use fairly frequently. It's not a heavy-hitting spell or anything but it certainly gets the job done: --Efficiency Blade Projectile (if you want the option to, it's cheap, why not?) | Bound Item(Sword) + Touch >> Drain Health, Drain Mana, Disarm ---Great...
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    Thermal Expansion Item Pipes?

    My only hitch with AE is while I like its massive capability, it has a strong tendency to seem too easily automated for my tastes. You build the parts, put them together, power it, and it just works in such an automatic fashion. Items are spit out automatically, stored automatically, sorted...
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    Tick Errors, Thaumcraft Dumps, and Non-Mod Mods

    The problem with that statement is that FTB is composed of Modpacks developed by other people, not always just Slowpoke. The FTB launcher is a collaboration of various people and mods to build modpacks that users may want. If it was not the place, the launcher itself would not have the option...
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    Tick Errors, Thaumcraft Dumps, and Non-Mod Mods

    Hiya guys. I'm currently working on my first custom modpack (ever), so please have mercy. This morning, I resolved my first (of hopefully not too many) ID Mismatches and now that I've got my client running against my server locally, I tried to test it with others. When they attempt, they end up...
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    Custom 1.5.1 Modpack Crash Troubles...

    I'm MCPC+ Build 396. The channel tells me it is up to date with Forge, but did not give version.
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    Custom 1.5.1 Modpack Crash Troubles...

    Oh wow, that worked like a charm. Not sure why the 1.5 update thread uses a 1.4.7 version for 1.5. All I've got left is Twilight Forest 1.17.0 throwing a: java.lang.NoClassDefFoundError: net/minecraft/entity/NpcMerchant on bootup.
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    Custom 1.5.1 Modpack Crash Troubles...

    I'm using an MCPC build for 1.5.1 which has the correct version of Forge. I only get that error when I am trying to install the NEI as a mod but I am not even installing Power Cystals (I removed the mod to see what would happen). A critical problem occured registering the ASM transformer class...
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    Custom 1.5.1 Modpack Crash Troubles...

    Alright guys, firstly, I am using the newest version of MCPC for 1.5.1 (151 compat version). I have updated a small list of mods I will be using to their 1.5.1 versions and I'll add more once I get this small list working. For now, I have a Forge crash or at least that is what Google says it is...
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    Ask a simple question, get a simple answer

    Happen to know what that answer may be? And simple question is subjective. XD