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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Not possible. Just report the issue and I'll fix it properly.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    There are many more classes which will throw comodification exceptions than just ArrayList, and replacing all ArrayLists with CopyOnWriteArrayLists would result in abysmal performance, without actually fixing many cases where modders/minecraft iterate unsafely anyway.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Small update, the fix for AE item loss mostly works, but there are still some cases where items can vanish.
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    Huge dupe with Thaumcraft!

    What's the nature of the dupe? Break a block, items drop out of the inventory, place the block in the same spot and you get the items in the block and the ones it dropped when broken?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The memory leak warning is just a warning, that's all. As long as you have cleanWorlds enabled in TT's config it isn't a big issue, as it will only result in a memory leak of ~0.5 kb. Deadlock issue should be fixed now. Recently added another possible fix for the AE item loss bug.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I wasn't able to reproduce this issue, although I only just noticed your message today and we're now 100 builds ahead.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I think that was a bug, not anti-cheat. TT currently doesn't have any of its own anticheat code. What build was this?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    https://github.com/nallar/TickThreading/commit/3bc6e4d66351cd2cbe02423dad99fa7b0d67bd38 Removed canvas bag dupe fix for RP tweaks compatibility. INSTALL RP TWEAKS! http://pastehtml.com/view/cr72r0hhu.html Signed-off-by: Ross Allan <[email protected]> For build #1277+
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Try turning on generateChunkOnProvideRequest in TT's options.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Fixed now, sorry for how long it took.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I will be away without internet access until Saturday, and no access to my development computer for the next 14 days.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Did you use a map editor, or did they just randomly change? Do they go back to normal after relogging? edit: Looks like there's a Mojang issue, preventing chunks from being relocated. Fixed in https://github.com/nallar/TickThreading/commit/cc1ffe296c3214900336475a9eca7feddd1e5e69. edit: And...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    This is a BukkitForge bug, see https://github.com/keepcalm/BukkitForge/blob/master/src/keepcalm/mods/bukkit/forgeHandler/ForgeEventHandler.java#L283. It's using Y instead of Z. edit: Made an issue. https://github.com/keepcalm/BukkitForge/issues/593 edit 2: Added a workaround config option...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Chunks sometimes not saving on world unload should be fixed as of build 1212, thanks for the report. Not sure about the xycraft NPE, for now turn off world unloading in TT's config.
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    MCPC+ |ForgeEssentials|BukkitForge(Bukkit mods{kind of})

    Even with MCPC+, MyTown is still probably best for protections as it can - afaik - protect against all modded items/blocks in the Mindcrack pack, and probably also the ultimate pack, although I'm not sure about that.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Is this still happening in latest? I've made some changes to NBTTagCompound, which should hopefully fix it.
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    Help On How To Avoid World Corruption

    Also, you can use dev versions of MCEdit, or WorldEdit if on MCPC+ to restore only a single chunk.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The exception with `sendTiles` should be fixed in latest, haven't fixed the TileTube issue yet.