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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Blarg, I thought I found it. There was some pentadite and something green, but it turned out to be mostly soapstone/talc. I found a couple chests somewhere along the way, one of them had 3 dark steel ingots in it, I decided to risk it and craft them into a dark pick, turns out it can mine...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It actually works well enough. It only shows exposed faces of ore, but that's all you need and all a lot of them do anyway (xray texture packs for example), between all the caves and the size of ore veins, it's very hard for a vein to be completely hidden, they stretch out and touch too many...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, cobalt, I thought that was just an advanced byproduct, guess that's another vein to look for. Thanks. I am so against using magic this time that I removed thaumcraft from the pack, so I wont be finding any thaumium ingots.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I haven't played gregtech since 1.6.4 I believe so I find myself a bit lost at the moment. I am probably just missing something, but I can't seem to find a way into level 3 mining (diamonds specifically) without using thaumcraft which I would rather not use. Every material I can find that is...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not enough tin or coal. Seriously the entire continent I am on has none of either, I even added an xray mod just to be sure, after mining thousands and thousands of blocks out strip mining, and placing countless hundreds of torches in every cave system and ravine I could find. I'm guessing it...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There are many. Jabba B-Space barrels are the easiest to get, Thaumic Exploration can link chests like Ender Chests, AE2 has quantum rings, Blood Magic has teleposers. You can use any of those to transfer liquids, AE2 has liquid P2P tunnels, the others you can automate the filling and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The closer a mana spreader is to a target, the faster it transfers mana. A spreader can only have one pulse in the air at a time, the next pulse begins when the previous hits the target, each pulse is the same amount of mana, having a spreader directly next to something like an altar makes the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I noticed chapter 10 of the quest book got really laggy once the quests for what I assume to be the Attuned Stone (Charged), Necromantic Stone, Spectral Dust, Ritual Chalk and Brazier, opened up. Every other page is fine so far, so I'm assuming there is something about one of those items that...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There is at least one website where you can enter your world seed and it will tell you the slime chunks, it usually works fine for modded worlds. I forgot the name of it, but it shouldn't be too hard to find on google.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I can "handle" it, it's just annoying, clunky, and after a point negatively effects game performance. I can't really look into automagy because I'm nowhere near that level of progression in this pack, and I feel like by the time I get there it wont matter anymore.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is it possible to get something like Project Red Integration/Transmission added to the pack? There aren't really any good redstone mods here currently, BC gates are extremely wonky and seem to have issues with block updating or something (they tend to work correctly once for redstone stuff, and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You can create a conjuration catalyst and put it under a mana pool, then there's a few items you can throw into it that will return 2 for a mana cost, like redstone and glowstone for example. It's not really relevant to this pack as you will have an endless supply of most resources before you...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Plenty of space requires plenty of spreaders. You can fit like 85 dayblooms around a single mana spreader, and IIRC they generate enough mana that you need a potency lens or an elven spreader to keep up. It's less of an issue in this pack I suppose since the spreaders don't require gold, but...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Despite the numbers people are throwing at you, dayblooms are pretty decent drop and forget generators. You only really need to either move past them or expand them greatly once you want to get into terrasteel or duping. Just the dayblooms you get as quest rewards should be more than enough to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There's a crash specific to railcraft I've been getting, I'm not sure if it's fixed in the latest version of the mod, but with some research I found a work-around where adding: -XX:CompileCommand=exclude,mods.railcraft.common.blocks.aesthetics.lantern.BlockLantern::func_149666_a to the java...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This is normal for nether ores in my experience, emerald can be very hard to find. I believe it does something to emulate the biome specific generation of the overworld, where it picks groups of chunks and only spawns it in those. You can go hours without finding any, but when you do it's often...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just started playing this yesterday, it seems very interesting, I'm especially liking the botania/magical crops/agricraft interactions. I think I spent most of the day just standing in my fields upgrading my seeds, I got a few into the 7-5 range and it was very satisfying. One thing I noticed...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    From what I'm seeing, a lot of the quest lines aren't really meant to be done in order. In fact jumping ahead to the moon missions for example will make your time spent doing the earlier missions much easier.
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    They do not stop. If you are playing the old map then there is a large blank spot on the map to the north west, and a small blank strip to the south, but other than that it goes on forever. The spires and bunkers and such are all "ruins" and they are part of the world gen. If you are not seeing...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    The "rules" of a video game are the bounds of the game itself. It's not a card game or board game, there is no list of rules, because the game itself restricts your actions to fall into intended gameplay, rather than you or the people you play with having to enforce them on yourselves. Breaking...