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  1. M

    Aqueous Accumulator to Combustion Engine Ratio

    The only cause for using crushed ice that I can see: The material costs for AqAccs being to high. But the extra infrastructure to implement a proper ice cooling will most probably cost around the same amount of resources. So AqAccs beat everything else due to easy of use in my eyes. They are...
  2. M

    Bee Combinations Having Multiple Results

    Copy the table from http://mc.nessirojgaming.eu/bees/index.php?title=User:MilConDoin/Mutations into the spreadsheets using program of your choice and rearrange the columns like you want.
  3. M

    Aqueous Accumulator to Combustion Engine Ratio

    With the default configs, the AqAcc produces 25 MB/t. A combustion engine needs 1 MB/t for each MJ produced. Theoretically you should be able to support 5 combustion engines running on biofuel.
  4. M

    Buildcraft and Forestry - Liquid Tank Size

    I can't argue against that :)
  5. M

    Tree Breeding (Spoilers)

    No texture pack. I used a grafter to remove at random ~40 leaves of the Wenge: None had mutated. So either I just didn't find mutated leaves, or the Wenge leaves simply didn't mutate.
  6. M

    Farming Invar, need help with the math.

    engine->conduit cell->conduit cell->conduit Net energy at the machine=0.95^3~85.7% So almost 15% of the initial energy from the engine doesn't reach the machine. (with the 1.5.x versions only 5% would be lost, since the switching between cells and conduits doesn't incur any losses)
  7. M

    Farming Invar, need help with the math.

    The moment MJ enters a conduit system, 5% of this MJ are lost. In the 1.4.7 versions, having energy cells inline will incur a 5% loss each time your energy goes cell->conduit. With 1.5.x versions this particular loss will go away.
  8. M

    Ask a simple question, get a simple answer

    Wooden conductive pipes don't receive energy from redstone engines. This was a change made a few versions ago. Hook your engines directly to your pump, that works.
  9. M

    Lets See Some Bases! Give Us a Tour!

    The guy with the original is Raefar, as wildc4rd has mentioned in his post:
  10. M

    Tree Breeding (Spoilers)

    I'm currently trying to get a Baobab (Forestry 2.0.0.11)
  11. M

    Farming Invar, need help with the math.

    Just remember that conduits are either input only or output only. For input from your engines/RECell into the conduits you need to hit them once with a wrench (so that the little arrow symbol on the connection becomes orange instead of blue). Edit: Combustion Engines are 20k MJ/bucket of lava.
  12. M

    Bee Breeding Wiki

    Take a look at post #55. I already linked to that mod ;)
  13. M

    Recommended world restarts in 1.6.

    About conveyors and a sudden spark of curiosity: How computationally expensive (server side and client side) are conveyor belts vs. flowing water (in a 1 wide canal), transporting a random stream of items?
  14. M

    so i wanted to make a mod

    The whole modding scene started, because the main MC code was decompiled and deobfuscated. So no mod author should have the right to complain about decompiling their code, because his/her work depends on decompiled MC code. I also use JD-Gui. And I really like how it works, so more often than...
  15. M

    so i wanted to make a mod

    Also take a look at open source mods. Start with mods that add simple things and try to understand what they do and why they do it. Back in 1.2.5 I looked at IronChests, which helped immensely.
  16. M

    Recommended world restarts in 1.6.

    Does the MFR rednet not work with CC? IIRC (haven't tested this myself) it can also have 16 colors, so it should be able to provide the same functionality. It may be, that CC and/or MFR need to adapt their interfaces before this will work, but most probably this is only a matter of time until...
  17. M

    Bee Breeding Wiki

    You can convert the numbers from the database back to the base chances. IIRC: 27.5/(speed*time*60) with speed 0.3-1.7 depending on the speed rating and the time given in minutes.