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    Recent Events Discussion (RED) Thread

    So who's inspired with some underwater content? Suddenly Mariculture is getting some vanilla context! (Also, now there's an even better use for the diving suits, air hoses, and SCUBA stuff I've been planning.)
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    Agrarian Skys help, venting, and discussion thread

    You want to make cake, there's plenty of opportunity!
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    Agrarian Skys help, venting, and discussion thread

    Oh, we're all raving, but of course Jaded made the map hard. Hard, long, but doable. :)
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    Request Suggest mods for creation here

    I see you like to crawl around in sewer systems! This is an amusing idea, but I'm not so sure of it. I do think that some pipes should be larger than others, though. And I definitely like the idea of Mega Machines for doing stuff with.
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    Agrarian Skys help, venting, and discussion thread

    I started with a copper chest I'd already made, then upgraded it to a gold chest to handle all the stuff my sludge boiler was producing, then moved to barrels as the chest got full (with the chest as a backup in case of overflow), then upgraded the barrels for more stacks and void upgrades for...
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    Agrarian Skys help, venting, and discussion thread

    A sludge boiler will produce a small amount of netherrack as it operates.
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    Request Suggest mods for creation here

    Don't you know hipsters don't travel in packs? They swan about in regrets. Now spread the word and make it mainstream, it's a regret of hipsters.
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    What's new in modded minecraft today?

    If you just want to move barrels with stuff in them, pick them up with the dolly. If you want to avoid the slowness and fatigue effects, put the dolly in an inventory. But if you're trying to place empty barrels, yeah, faster breaking is good.
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    Request Suggest mods for creation here

    Wyld has used Better Furnaces and Better Storage in his UHS modpacks, but those are on the AT launcher. I think we (using the FTB launcher) need a new modpack focused on mods that FTB doesn't usually include, so folks can try out other stuff and get a feel for it.
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    Request Suggest mods for creation here

    My personal plan with Ultratech is to have a config setting that, by default, turns off my mod's generation of a particular material if another mod is already generating it. Unfortunately, that doesn't necessarily mean that I can produce another mod's materials. Maybe I can, I'm not sure, but it...
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    Request Suggest mods for creation here

    The problem with this is that while we have a few non-vanilla materials that some popular mods have decided are useful (copper and tin, sometimes aluminum), not every mod wants the same set of resources. What happens when there's no recipe to use all that lead and aluminum? What if someone needs...
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    Request Suggest mods for creation here

    Why would I not use Forge? As for inter-mod compatibility, that's already into the planning. I'll have to decide what happens when someone uses other mods' fluid and item transport systems, for example, and what sort of things can be housed in the conduit blocks I'm working on (a solid block...
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    Request Suggest mods for creation here

    Personally, right now I'd recommend ReactorCraft for you until I can get Ultratech geared up to its nuclear module. The plans for Ultratech Nuclear include in-world radioactivity and hazard suits with optional nuclear mutant mobs, and several different options for building and fueling your...
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    Need ideas for a modpack.

    CoFH Core lets you adjust ore spawn rate and vein size, and is a requirement for Thermal Expansion. Extra Utilities for 1.7 can let you craft a ring of flight, apparently, though I don't know if that is dev-only or released yet.
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    Request Suggest mods for creation here

    Geometric expansion based on CPU load (basically, tick time per chunk, aka lag) means the cost could potentially outstrip the ability of a player to build powergen unless you have some super-powerful systems in place. In other words, each engine costs so much lag per tick; so if the energy cost...
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    Recent Events Discussion (RED) Thread

    I'd hardly say obsolescence. RP2's frames and item routing devices are hard to match despite the general functionality of certain systems. FMP is awesome, everyone wanted multiparts. Project: Red did the wire and logic gates fairly well. There are mods which can move blocks, but few with the...
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    Recent Events Discussion (RED) Thread

    Eloraam is back! I'm dancing in my seat, even if there's no imminent promise of Big Things. :)
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    Agrarian Skys help, venting, and discussion thread

    Imperial bees give royal jelly fairly consistently. You'll need Cultivated and higher to get there.
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    Mod Discovery

    Here: The Camping Mod, for the adventurers among us. I found this mod a while back and realized it had enormous promise (I combined it with Natura and discovered that I loved how they work together despite a lack of intercompatibility). That promise continues to grow in the mod's 2.0 incarnation.
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    Recent Events Discussion (RED) Thread

    ...wait. Jens is doing retrogen? Or just making sure the new stuff will appear in new chunks generated in old worlds? Retrogen would be insanely awesome, but maybe not the best idea. Still, what a thought.