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  1. Z

    Agrarian Skys help, venting, and discussion thread

    The amber blocks make nice translucent windows. Putting lights behind them gives houses with amber windows a really nice "lived in" glow.
  2. Z

    Recent Events Discussion (RED) Thread

    So the "most evil recipe ever" for reinforced watering cans is now part of Extra Utilities. Frankly, I'd just require the user to refill the damn thing every now and then, and occasionally reduce the health of the can if it's used for more than a second or two while empty, just like vanilla...
  3. Z

    Agrarian Skys help, venting, and discussion thread

    I have a new favorite TiCon modifier: Vacuous, from Tinkers Steelworks. A hopper and an ender pearl let you suck drops to yourself from several blocks away when you use your tool (or use a block while holding that tool). I put it on my all-alumite cutlass and once I figured out why all these...
  4. Z

    Agrarian Skys help, venting, and discussion thread

    In other words, the mod isn't calculating geometric symmetry, only direct radial symmetry (is this thing across a circle from the other one).
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    Agrarian Skys help, venting, and discussion thread

    Itemduct to a trash can (or TE nullifier, or AE condenser), servo installed, set bow and arrow in the filter and tell it to ignore metadata (so bows at all levels of damage are trashed). Personally, I used an advanced filing cabinet to store the non-stackable stuff. Occasionally the single...
  6. Z

    Recent Events Discussion (RED) Thread

    A lack of mob spawners.
  7. Z

    Recent Events Discussion (RED) Thread

    If the QED were more like the assembly table, I wouldn't be complaining as much. We spend a lot of resources on this stuff. The assembly table lets you get a working gate with a couple of redstone and iron, and has a better GUI that tells us how much power is needed to finish the crafting process.
  8. Z

    Agrarian Skys help, venting, and discussion thread

    You don't have to power them.
  9. Z

    Recent Events Discussion (RED) Thread

    I wonder if a better GUI would help, so you could track how much RF/EF is being processed... but seriously, the recipe for an ender marker is two ender-infused obsidian plus an ender pearl PLUS a whole lot of power input gives you ONE. What's the point? Frankly, I think the high-end Extra Utils...
  10. Z

    Agrarian Skys help, venting, and discussion thread

    What sort of plant normally grows in the nether? How about nether wart.
  11. Z

    Recent Events Discussion (RED) Thread

    No, that whole "divots in the ocean" thing was water behavior, in that water did not duplicate on top of water, unlike on top of other blocks. That was changed in 1.5 or 1.6, I believe, so that water now fills in behind itself if you remove something from the bottom up instead of the top down.
  12. Z

    Modjam 4 Discussion Thread and Reviews

    I notice Pocket Dimensions placed well in the community standings. I would have loved to see Progressive Automation include some other machines before I gave it my vote, but it seems to play well with "KISS" rules (Keep It Simple, Stupid). There were a couple I couldn't get working, and EM...
  13. Z

    Agrarian Skys help, venting, and discussion thread

    This happens when you put grass in a jungle biome. Put other animals there, and ocelots will spawn more rarely.
  14. Z

    Agrarian Skys help, venting, and discussion thread

    Your harvester doesn't have to be right next to the trunk.
  15. Z

    Agrarian Skys help, venting, and discussion thread

    I didn't know bloodwood trees produce redstone. Excuse me, I have some saplings to plant.
  16. Z

    Agrarian Skys help, venting, and discussion thread

    And I always need the materials for another AA, until suddenly I realize I'm always out of redstone.
  17. Z

    Recent Events Discussion (RED) Thread

    I'm pretty sure that as long as you aren't changing what things load (like which modules are available and so on), you should be good.
  18. Z

    Request Suggest mods for creation here

    Yeah, I've seen Flan's vehicles on the previous season of Modded Mindcrack, and they floated horribly as it was without being hovercars. Might as well go the full distance if it's gonna be like that anyway.
  19. Z

    Recent Events Discussion (RED) Thread

    The conversion of RF PER NODE will be slow. With many nodes, one presumes the overall influx of ender energy will be sufficient for speed, but... yeah. I'm not finding the QED attractive unless the recipes it crafts are correspondingly simplified.
  20. Z

    Recent Events Discussion (RED) Thread

    Not necessarily. But there are some new and clever mechanics, like auto-crafting using multiple, separate inventories spaced physically in the shape of the recipe. With filter pipes to fill them, suddenly you never, ever worry about having your cyclic assembler's inventory fill with one part...