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    Blood N Bones [Hardcore Survival]

    Here's a hint for the lava moats. Lobbers won't spawn in a two wide moat. I'm assuming they need more space. I had a two wide most for a long time with no issue till an ettin came by and widened it for me... The wider area spawned lobbers like mad. I filled in the holes and they stopped...
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    Blood N Bones [Hardcore Survival]

    That's a really good idea. Definitely not as easy as a config change for sure, but having use of the knife dependent on a check on player health in the code would likely be trivial to implement...
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    Blood N Bones [Hardcore Survival]

    You don't need to wait for it ripen as you can just break of the unripe fruit, which gives ripe fruit back. Then use one of the fruit you get to replant the tree... *Edit* But yeah breaking of unripe fruit it painfully slow before you get a decent axe. :(
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    Blood N Bones [Hardcore Survival]

    The saplings grow instantly with bone meal it seems. I'm not sure if that's intended as it is sort of overpowered as you can break of the unripe fruit and get fruit back!... I'd actually suggest that drop be removed. There'ss not good reason why breaking the unripe fruit blocks should give...
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    Blood N Bones [Hardcore Survival]

    Oh funny how that works out. I got more infuscolium than I know what to do with! Guess I'll get started on Witchery in the mean time.
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    Blood N Bones [Hardcore Survival]

    Sooo let's talk about Orichalum... I can't figure out how to get this for the life of me. In the Metallurgy configs it's set to spawn at 38-46 in the Overworld at about the same rarity as the other fantasy ores, but mining at this level has done me no good. Is it biome specific? I've even...
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    Blood N Bones [Hardcore Survival]

    The only other version I have tried is v19 from the BnB pack and it was the same. It fired a couple times out of many tries there 5/100. Works well when it does though. I also failed to get behavior from the radar even with rotrarycraft power. Used the tool to make sure it was receiving...
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    Blood N Bones [Hardcore Survival]

    v20 for Meteor craft and v20e for dragonAPI. If you're getting different behavior I can make a quick video (though I think Anesos already has.)
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    Blood N Bones [Hardcore Survival]

    @Anesos Highlight some text first then use the link button. @Reika I tried the meteor guns in an empty mod pack (FTBlight with all configs and mods removed) and was unable to get them to fire even once. I tried installing rotrary craft, gave them power and still nothing. Is there something...
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    Blood N Bones [Hardcore Survival]

    I've done quite a bit of testing. The cannons don't really do anything... I checked to see if there was a difference between normal meteors and those spawn by the command by upping the spawn rate. Only very rarely would a gun go off. Even when I covered the terrain with tier 2 cannons...
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    Blood N Bones [Hardcore Survival]

    Quite possible. I'm going off Rieka's github repository. The meteor spawn class was updated about 2 months ago. I'm unsure which version this would correspond too. I guess the best way to check for sure would be to hop in a creative would setup a few different guns then change the config...
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    Blood N Bones [Hardcore Survival]

    Hmmm I'm just going off what's in the code, but it says something rather different. Maybe there is a disagreement between the smoke trail that is rendered and the entity mechanics (as they are separate objects) or I'm missreading something... They spawn within 64 blocks from the player at...
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    Blood N Bones [Hardcore Survival]

    Okay I found the relevant code. public void onMeteor(EntryEvent e) { EntityMeteor m = e.meteor; double dd = ReikaMathLibrary.py3d(e.x-xCoord, 0, e.z-zCoord); if (this.canPerformActions() && dd <= this.getProtectionRange()) { this.killMeteor(m); } }...
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    Blood N Bones [Hardcore Survival]

    I asked Rieka about this and got this method for the range: public int getProtectionRange() { return 16*(this.getTier()*2+3); } The tiers are 0,1,2 This gives the following ranges: 48, 80, 112 So that meteor of yours should have been protected against... The meteor definitely crashed? It...
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    Blood N Bones [Hardcore Survival]

    I strongly suggest getting into the habit of farming rubber trees. Once I did I stopped even considering coal/charcoal. The rubber I use for torches and the wood I convert into planks to use as fuel in my furnaces. ~5 minutes of chopping wood in my rubber grove yields me enough rubber to make...
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    Blood N Bones [Hardcore Survival]

    It's working fine for me. Freshwater + pot + food item right?
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    Blood N Bones [Hardcore Survival]

    Really?! You have to actually place the torch for the explosion to happen?
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    Blood N Bones [Hardcore Survival]

    I would really like that. While minecraft is a superior game to terraria in many ways the one thing it has always lacked for me was a solid connection between exploration and advancement. Sure occasionally you need to visit some other area to grab a fairly common item that's only available...
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    Blood N Bones [Hardcore Survival]

    I think it's a great feature. Give the mobs a way to fight back against the torch spawn. As long as they don't burn out themselves naturally I'm all for it!
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    Batch2's FTB 1.6.4 Let's Play Series - Agrarian Skies and BloodNBones!

    Sure! Here is the save file. I still have a lot to do as it is rather early in the series, but it should provide a great starter base for anyone interested. Save file