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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ME conduits (and Dense ME conduits) work exactly the same as ae2 glass cables, with some benefits: -you can disconnect them from each other with yeta wrench (you would have to use different colour ae cables for that) -you can easily hide them with facades (ae2 has facades too, but less blocks...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes I also vaguely recall Hunger Overhaul causing this.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Jason? I remember this, on our dev server we had it once or twice. I can't remember what was causing this though, maybe you can.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    At the start Infitech 2 v3 didn't even have RF support. There was only GT EU. Jason readded RF conduits and some generators because some stuff just wouldn't work without it. RF has marginal use though. I never felt that I needed it for anything - fpr EnderIO and quarry I just used EU.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I always found that redstone ore was clogging my ore processing system. The byproducts you get (small amounts of cinnabar and rare earth) isn't really worth the time it takes to process that crap. SAG Mill outputs pure redstone dust, in a bit smaller quantities, but not by much. This...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No you get mercury by processing redstone dust, not ore.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually, I use SAG Mill for redstone ore. It takes very long to process GT-style, with very weak byproducts. SAG Mill is faster and gets you redstone dust directly.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have 2 imperial bees with "fastest" production speed in industrial apiaries with 2 production upgrades each. They produce more than enough, so I suggest you look into Gendustry instead.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wouldn't do that, because of lag it will (most likely) cause. If you want to teleport items to your base use Quantum Bridge or Dimensional Transceiver.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok there we go, my Mk2 Fusion. I'm using Deuterium+Beryllium reaction, since I already had Deuterium setup from Mk1. The reactor room. Nothing changed except it's now a Mk2 reactor :) Beryllium room. Consists of lever-controlled EiO powered spawners. Enderman fall on conveyor belts and get...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    OV Scanner and a destruction pickaxe/disintegrate pick of the core and with this combo tunneling is the best option. You go really fast and you only have to stop every chunk and scan.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    EV - Lapotron Crystal IV - Lapotronic Energy Orb LuV - Lapotronic Energy Cluster And of course don't forget the Ultimate Battery :D
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A copypasta of my post on GT unofficial thread in case this get read first: Hello. In 5.08.28 changelog the following change is listed: -Change large plasma gen output Can someone explain what exactly was changed? When searching in the commit for "plasma" I only found that aOptFlow was changed...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As I already told you, annealed copper is a lot cheaper in Arc Furnace. Not only it takes shorter to process, it also requires over 10x less oxygen.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Works fine for me. I'll catch you online and show how it should be done.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah it was removed since it made mobfarms too easy. We have other options: -corporeal attractor -siren's lure -attraction obelisk I'm personally using siren's lure. Well I was, since my mobfarm hasn't been running for over a month - I don't need it anymore :) Also cursed earth isn't the only...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys did noone make mk2 fusion yet (or didn't notice the bug?). I alraedy reported it: https://github.com/Blood-Asp/GT5-Unofficial/issues/181 but I'd appreciate if someone else tested this too to confirm my results.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well this is Infitech2, we like pain in our butts (no homo) :D. And now, you can't create ores. You can duplicate certain stuff using either GT UU-matter (only chemical elements) or TC alchemy (quartz, glowstone etc) Think of crops and bees as an investment. It is slow and shit at the...