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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Does railcraft still let you power a powered rail by using a crowbar on it?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Use Opis to see if you can track down the lag.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    The "oilLampFuelMult" option is listed twice in your TFCOptions.cfg file, but with two different values. Also you have "tempIncreaseMultiplier" set to 0.1 but "tempDecreaseMultiplier" set to 1.0, was this intentional?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Note that the new PC oil is equivalent with BC oil, so you could safely disable the new PC lake oilgen and not have to worry about new worldgen messing things up.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Do you have any plans to upgrade to PneumaticCraft 1.8, with the new oil worldgen, etc.?
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    [1.7.10] AgriCraft

    Also a large part of the modding community is planning to just skip 1.8, and for good reason. Not everyone is going to, but expect some of the mods that you know to do that.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've been starting to have this too. Seems related to recipes/crafting somehow, as it gets worse and worse as I use the BluePower and Steve's Workshop project tables (even if the SW table has no crafting tables). I'm also getting alot more FPS lag with CCC's F7 functionality than I used to...
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    [1.7.10] AgriCraft

    I hate to ask this terrible question, but a quick search of "1.7" and "1.8" didn't get me any answers: do you plan to do any more releases for 1.7.10? You've implemented a couple of features I'd asked for for my modpack, and I'd like to know if I should keep waiting for them? If you were *not*...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm going to miss that part of IHL. It was alot of fun trying to automate the complicated process of extracting osmium from chalcopyrite. I never was completely successful, but I was pretty happy with the result. And it only took me about 20-30 hours of work to get the two osmium I ended up...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like the way that RedPower handled this with the thermopiles. Ice on one side and lava on the other gave you the best power output, but you ran the risk of melting the ice and/or turning the lava into obsidian. PC could just eventually turn the lava into obsidian, and just make fire not that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The solution that I found that worked the best for me in the LV age was to have a turbine power a GT batbox, and have that power 5 or 6 machines, and have several groups like that. Since transporting steam is lossless I decided I'd rather waste the materials once, than the power constantly.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So far, in this run, I've found more tin than any other type of vein. The last time I don't think I ever found a tin vein, I just made do with TC transmutation and IC2 crops, which worked nicely.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Antimony comes from stibnite ore and as a byproduct of tetrahedrite, both of which are found in tetrahedrite veins.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are also chrome bees. Most of the old IT2 testers used fields of redwheat to get redstone for centrifuging/electrolyzing out chrome.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For the molten glass issue I like the workaround of glass dust and a cell in the alloy smelter. That seems reasonable. The tricky part would be getting it to use that recipe before the one that will melt your cell down into tin.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    GTEU is a pull system, so they simply don't ask for excess amps.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'll tell you one thing for free: I had a nearly full suite of HV machines, and I still used my bronze alloy furnace.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If I remember correctly the old turbines were also deliberately impossible to automate the rotors.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also the BC pipes quickly reach a point where they can't carry steam fast enough, even with gold pipes. This is why GT has a large variety of pipe sizes, in addition to better rates from better materials.
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    [1.7.10] AgriCraft

    If you're willing to change the config files you can either change the default mutation chance to something higher (the default is 20%, but regrowth has it set to 40% chance), or you can set "Bonemeal Mutations" to true which means that if you use bonemeal on a cross-crop it will force a...