Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. E

    1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yeah, I can't find anything in my searching explaining how it deals damage. If it was an explosion, I could enchant my armor with explosion resistance.
  2. E

    1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    So, I did a Hardcore run of the pack and got murder by a falling meteor. Now that I've started a new run, I'm insanely paranoid about getting stuck by a meteor again. I covered my base with cobble, but that won't work for when I have to leave my base to get to the launchpad. Does anyone know...
  3. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Didn't think so, considering its a fairly new addition. Thanks for the confirmation. :)
  4. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a way to view the calcification of a solar boiler?
  5. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sad to hear there is no more updates, but I would like to say I haven't played with a more polished pack. Will always be my go-to pack. Can't wait to see what you come up with in the new version!
  6. E

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Decided to do another play through of the best pack ever. I just read that skeletons fire random gregtech arrows on their 16th shot. Is this true? If it is, Is there a way to cure Radiation III? I only play Hardcore mode, so reading that has me utterly terrified.
  7. E

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm finally making a great deal of progress in my attempt at Hardcore Regrowth. I'm not on the Witchery quests where I select an infusion. Any pros or cons for these? I've never really done witchery beyond some basic stuff.
  8. E

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Would three full camel packs be enough for my first journey to the city? Or should I bring a lot more?
  9. E

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh! That's an awesome tip. Thanks! EDIT: Ok, to the Activator keeps drinking the fresh water, destroying the bottle. Is there a way to stop this?
  10. E

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Got my coffee seed! :) Thanks for the tips, folks!
  11. E

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok, thanks :) I'm a little neurotic when it comes to collecting everything.
  12. E

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there anyway to get the other seeds that you don't select during the 'Hunger Games' quest? It's the quest that offers the selection between coffee, tea or cotton seeds. (I know it's been a while since anyone posted here but doesn't hurt to ask.)
  13. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Sweet. I'd just like to say awesome work so far. :)
  14. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Now you are making me question whether it's possible to fully automate in this pack. Time for some creative mode. :)
  15. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    You can automate the growth of IC2 crops once you get some machines setup.
  16. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I'm not sure if IC2 crop weights are configurable. If so, the randomness can be tightened which would make it a bit more enjoyable. The other option would be through quest rewards, granting some of the lower tier seeds to help accelerate the speed of progression through the crops.
  17. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I'm conflicted about IC2 vs ArgiCraft. IC2 randomness is super annoying, but AgriCraft is too simple. Wish there was a happy medium.
  18. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Assuming that the ReactorCraft ores are going to get removed from worldgen eventually, I would like to see some reason to explore for something optional. Perhaps a quest that pays out a decent amount of coins for finding something very rare underground.
  19. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Good to know, though even if the tools were usable with other metals, I wouldn't think it would break the pack at all. Thanks for looking :)
  20. E

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Good question, no clue since tools were so irrelevant during my play so far.