Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When I played through this the first time, I used some quest awarded glowstone and had the same problem. remove that glowstone and try again.
  2. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Does anyone have a recommendation for a "best" tree for saplings? I've had a decent amount of success with Fir (2x2) combined with my smelting+fortune Lumber axe, but being so tall, sometimes takes the tree longer to decay than I have the patience to wait around for.
  3. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, that was it... all good now! Other than Rails, is there a use for Creosote oil now?
  4. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge Just a follow up from earlier, I'm trying to equip the Traveller's Belt that gives you an additional tool bar, I have no problem equipping the Soujourner's Sash. I was trying to find out if the Belt had been disabled.
  5. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Maybe your mana spreader got moved/re-positioned?
  6. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge I'm talking about the Traveller's Belt (second toolbar) not the Soujourner's Sash. I can't equip it in the belt slot like I could on last play through (was not sure if it was disabled because of the Dream Hack workaround, but I love that belt for keeping tools handy)
  7. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Been gone a while and decided to give it a re-kick! Love all the tweaks and changes so far... however, is the Traveler's belt now disabled? Or am I just having issues...
  8. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Spreader use varies depending on many things distance and speed of the pulse and intended usage, but I'm generally using about one elven Spreader per three endo for longer pulses, but the 12 endo farm has only 2 spreaders since those pulses are both lensed and one space away from the manapool...
  9. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I started to do that but since my Coal Block farm is producing faster than I'm using them…
  10. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I use a B-Space barrel, feeding into a Hopper, feeding into an open crate, that is (2 empty spaces?) over a wooden pressure plate. one piece of redstone directly back to a redstone torch vert ladder going up to the second piece of redstone controlling the hopper. I use this config on two...
  11. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes RfK nailed it.. you set it up, either do your one time value and cancel after the first billing, (which you are notified) or just plan a split-up and set it lower and let it roll. Either way, I view it as money both well spent (for my entertainment dollar) and money well earned for TPL :cool:
  12. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just donate to TPL via his Pateron link... (Now in my Sig) Remember that TPL is also a Full time student. That has (as it should) priority in his life. But as a student, anything you can contribute via Patreon will probably be more than a little helpful.
  13. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    LOL The point was made earlier as I explained why it didn't work for me… I never pursued the position to not use them, just emphasized the result if you move the spawns away from the spawner. Edit: I was also working from the position that the setup was also a source of mob drops, the well of...
  14. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Agreed, but if you move the mobs out of a 6(?) block radius the spawner will spawn more… so if they never die, you will end up with too many. I built my spawn area as a 13 x13 with 6 spawners (when in range, or 4 when not) Spawners over flowing water to collect them at the loot pipe. I rapidly...
  15. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    From a mob spawner? I ended up with so many it lagged me… But my design has them spawning over water which moves them out of the check radius of the spawner towards the collection pipe… I have Zombie and Skellie from under Wicker men, and and spider spawner from a Mineshaft.
  16. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not sure if creeper hearts would drop in a mob drop trap, and I did eventually make a mob farm with spawners for my blood alter w/well of Suffering… (again, never use witch spawners without additional damage methods, they heal too fast)
  17. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Vanilla mob spawn mechanics, all spawn locations within 128 blocks have equal chance for the spawn to occur. For your spawner to be "Effective" you need to light up all surface in that radius and caves… That being said… When I did my spawner early on, I realized shortly after its completion...
  18. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Diving Helm gives Unlimited vision underwater. With the ring of Chordata, you move faster and see everything (except bubbles unless you are close)
  19. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Nope! Rock solid stable.. all those nodes are -7 on Y axis, and wearing the goggles of Revealing when took pic so... yeah..
  20. G

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I can't believe I never thought of this before...