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The entire forum has a dark grey background, and all the posts are in white text apart from your guide. The problem goes away if I switch from "Dark Style" to "Default Style" in the config, but I prefer dark. I'm guessing you pasted that text in from a document, and the black text format came...
Is there any way to change the owner of a TE3 strongbox? I created one while I was not logged in properly and it is owned by my email address instead of my Minecraft user name. Not a big problem, just slightly untidy.
You get bonemeal from wool??? I never knew that! Do you get lapis from blue wool? Hm, could you could autocraft the string back into wool, and get unlimited bonemeal from 1 wool?
The only thing I've used MFR for so far is shearing leaves off trees to make Herba essentia to power my Mana Bean farm. I could use another source of herba, but you get so much from leaves that I went for that to cut down on the size of the essentia farm. *Edit* Oh, I also used Rednet once to...
Good point, I hadn't considered that.
I don't feel like I'm missing out on any of the core Magic Farm experience by not having done anything with Forestry.
I agree with your point about efficiency and performance, and I personally would miss TE3 hugely. Maybe I'm missing something, though, but...
That's probably a quirk of the mechanism that Natura uses to drop the items, rather than the AutoActi being "retarded". If you regard an item as "retarded", just don't use it. Insulting a mod is not very nice.
It's slow to fill up a barrel? Good job you aren't trying to fill up a DSU, that...
It's very dependent on what you want to do. Me, I'd remove Forestry. I never liked it, apart from bees and I dont think I'll do them again.
I'd say maybe TE3, Natura, Blood Magic, MystCraft, depending on personal preference,
So, there's one mod (IC2) that has an item that is easy to make. Does that make the whole mod pack pointless? I don't even use IC2 these days, although I am tempted to make an induction furnace just for fast smelting on demand. How easy it is to make a mass fab really doesn't figure at all for...
I don't think so. I'm pretty sure that that behaviour is deliberately avoided in everything other than in such mods as Soul Shards that add advanced spawner mechanics.
I just tried again in a fresh copy of the modpack. Everything was going fine. I set up the recipe for a Footlong, wrote it to a schemaic, cleared the grid, loaded the grid, set it again manually, and the only glitch was that when I picked up the Lettuce from in the workbench inventory, the...