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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    It looks kinda interesting, i'll check it out for a bit heh. You don't already?? TISK :P I wasn't aware of a 1.7.10 version of this yet, or rather, i heard the one that exists was buggy and no one took care of it. But maybe that changed by now? I'll check it out.
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Yeah i'm such a professional at keeping this update list organized hehe. It will affect biomes even if no one is doing galacticraft, it spawns galacticraft mobs in the overworld. just have to disable server side though. I believe optifine is not allowed to be included, but i also had a lot...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    v1.7.4 is out now! I... lost my update list :P But i updated a few mods, trust me! Removed Smart Moving again. The forestry bags should work again as well. I just noticed an ID conflict again, with galacticraft. In the config/Galacticraft/core.conf change the "biomeIDBase" to 171. Will be...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Hey guys, sorry for the late replies. For some reason i stop getting emails for new posts after a while, not sure why. Anyway i assembled a new update which i'm gonna submit today, so hopefully it will be out soon. I did remove Smart Moving again, seems like it causes some issues for some...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Ah thanks, didn't catch that when i was testing the server cause i had no Mekanism machines heh. Will try to get an update out asap. Sorry about that. I did notice the swift glide thing not working, not sure if it works again if you disable smart moving in game (there is a hotkey for it to...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Version 1.7.2 is out now! And this is a big one... i decided to also include what version i upgraded from and to, hope this helps some! And i think i might have derped and forgot to delete journeymap from the server files... so make sure you do when updating the server. Added Antique Atlas...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    BTW guys i tried to look into fixing some of the armor not rotating with the character because of Smart Moving, but it seems like it's impossible to fix some (like the Thaumostatic Harness from Thaumcraft). Sooo i guess i'll kinda have to decide if we should leave Smart Moving in but have...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Thanks guys :D Glad to hear you are enjoying it! I'll be working on an update very soon, was kinda busy trying out a 1.8 modpack (private one for a singleplayer series, but maybe if there is interest i'll try to publish it as well). @Galaxy119 Can't find anything about this banners mod, only...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Yeah the smart moving mod causes the armor to desync. There is a Render Player API Enhancer which seems to fix this, will probably be in the next update. I did hear of Tainted Magic, but it was still in early development when i did. The only problem with more Thaumcraft addons is that the...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Thanks! Will update it soon. Didn't see that there was a beta version, was just going by the "newest file" on curse, so thanks for pointing it out!
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Version 1.7.1 is out! (If you are using MultiMC, make sure to use forge 1566 for this one) Changes: made yellorite spawn less common (it was everywhere with the new ore gen) added Better Foliage added Smart Moving added Smart Render added Magneticraft added Pistronics updated Reikas Mods to...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Heya, yes i had the same issue on my server. Turns out using forge 1558 on the client side actually fixed this. I didn't have to update the server at all for this. Most of my server members are using MultiMC so it was pretty easy to update the forge version. It's a bit more complicated when...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    New chunks would generate ores in a different way unless you delete the files in config/cofh/world and download the default one from their site (like mentioned in the previous post), but it shouldn't mess up anything else! But of course just to be save, make a backup first heh.
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Version 1.7.0 is out! IMPORTANT NOTE: from this version on i am using a custom ore gen. More about this at the bottom of this post Changes removed aromabackup (gave me a lot of issues on the server for some reason, but feel free to try it out on your own) updated immersive engineering...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Version 1.6.8 is up on the launcher now! Changes: fixed biome id conflicts removed old custom recipes added Aroma Backup updated pneumaticcraft updated AE2Stuff for AE RV-3 updated Logistic Pipes updated Railcraft updated Buildcraft updated OpenComputers As always let me know if you find...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Really glad to hear, thanks! :) I do not manage the modpackindex thing, i submitted that list when that website just came out (and it wasnt possible to manage the list myself back then). But i'll get back to it and see if i can update it myself! I'll check out Ex Astris but from what i...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Thanks for the great report! Will fix and update it very soon!
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Right i forgot to remove that line from Misc.zs, thanks! I double checked the ids for twilight forest, only two seem to conflict (118, 119). I'll get those sorted out, the rest should be fine with their default values though? Thanks a lot for reporting this! :)
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Version 1.6.7, the "Better late than never" update is out! Sorry that it took so long but i finally got around updating the pack and uploading a new version. Some changes though: Removed Factorization Removed Technomancy Removed Computronics Removed Binnies Mod Added Storage Drawers: Misc...
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    [1.7.10][240+ Mods] SeriousPack - Magic, Tech and Adventure | Custom Ore Gen

    Hey guys, really sorry that it's taking so long for a new update to come out, my life is a pretty mess right now heh, so it's hard to find some time to update this. I actually got one ready the last time i mentioned it, but then didn't find time to upload and send it out for review. By now a...