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  1. K

    xDRTH's Resonant Rise lets play [Custom mod pack]

    It's really fun to see how people who are not directly connected with the test servers start and progress. More than just fun: valuable feedback for how to structure the modpack. I feel very strongly that early game progressions need to be awesome and fun and engaging and everything I can do...
  2. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Episode 21 is up. In which I try to bee natural with WayOfFlowingTime. You might also note that I didn't link Episode 20 because it's weird and super long, but if you like it let me know and I'll do more of them.
  3. K

    Applied Energistics: I need help. ME System freezes.

    Actually it doesn't. Because it's not true. Signals to level emitters do not interrupt crafting jobs. And indeed, it's hard to imagine how that could be the case since the export bus has an "always craft" deal. At least, not in 1.5.2
  4. K

    Ultimate 1.5.2 ... Greg vs mDiyo

    There is a real discussion to be had about how things should be configured if both modpacks should be installed, so there is a reason for this thread to exist.
  5. K

    Ultimate 1.5.2 ... Greg vs mDiyo

    BlueDart explicitly disables this. His fortune is "aware" of Grinding and does different things based on different recipes. Fortune on Grinding with TE is very powerful. If you hit an ore it doesn't increase the 2x yield, but instead increases the chance of the secondary yield. Which is VERY...
  6. K

    Ultimate 1.5.2 ... Greg vs mDiyo

    As far as I know, only gregtech has this problem tough. He's the only one weird enough to suggest you should be able to smelt down things in the default furnace. For those who are curious: the fix is to disable all the smelting recipes in Greg's dynamic config. mDiyo rightly doesn't want to...
  7. K

    Syncing Worlds Across Multiple Computers With Dropbox

    Just be aware it works sorta poorly.
  8. K

    Advice on setting up a mod pack

    Oh snap Greg's Lighting has a 1.5.2 update? I didn't even know. YAYYYYYY.
  9. K

    infamy Pack?

    Why is it warfare-themed? ICBM and MFFS do not a war server make.
  10. K

    Documentation on UE mods?

    It is. Protip: Is ______ energy positive with fusion? For any given blank the answer is, "Yes, if you can capture all that energy." Fusion makes an insane sum of energy all at once. You probably don't have enough batteries to hold it all or enough turbines to convert it all.
  11. K

    Documentation on UE mods?

    It's rather fun, isn't it? The atomic science energy treadmill? The general feedback we get from players is, "Never has it felt so accessible." But it's also not "difficult" in the sense that it's just a huge slog to get enough core resources just to bootstrap your system. You can make a nuclear...
  12. K

    Documentation on UE mods?

    It is very power positive, but Strange Matter Farms require a lot of clever automation.
  13. K

    Documentation on UE mods?

    Latest builds are so good (at our request! we actually helped cal work the numbers out and demonstrated what needs to be changed) and are so configurable that the answer is, "as better as you want them to be." The newest releases bring Nuclear Reactors within about 50% the output of 36HP liquid...
  14. K

    https://plus.google.com/u/0/communities/109856948017213754039

    https://plus.google.com/u/0/communities/109856948017213754039
  15. K

    Your best bet is to ask for help in the G+ group.

    Your best bet is to ask for help in the G+ group.
  16. K

    Bored? How about 3 fusion reactor bored?

    Way, just start by using a reactor with a few turbines and grow your design organically.
  17. K

    Mekanism: why BuildCraft support will not be included in 1.6

    What I did was try to provide power to 8193 pulverizers by rapidly and sequentially worldediting them in. This broke my minecraft instance. I don't have the numbers in front of me on this box, sorry. To be very clear on what I'm saying: if I add things slowly your cable DOES let me do this. I...
  18. K

    Mekanism: why BuildCraft support will not be included in 1.6

    It is absolutely the case that Mekanism & Atomic Science together make a very interesting experience. And it's one of the vey few that actually has some semblance of good game design and balance that can hold water in the face of cross-mod combinations. It'll be a real shame to see that fall...
  19. K

    Mekanism: why BuildCraft support will not be included in 1.6

    It'll always be O(n) even for KL, but how it's quantized can matter significantly. Like I said though, your locality is way better. What you need is a way to leverage that more. For example, if there was an efficient way to only consider entities that need power right now... My quick glance over...
  20. K

    Trying to install icbm into ftb ultimate, however:

    You're sorta "without recourse" (read: hosed). No one maintains 1.4.7 anymore.