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  1. K

    Too many Diamonds in Unleashed

    But this is my entire point. This idea that there is value in any object besides what can be built with it is what I hope goes away. Bits stored in a file representing a chest or fountain is meaningless. The only value from ANYTHING built in Minecraft is the value you derive from building it...
  2. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    S4E9: "Why would I do that to myself?"
  3. K

    Too many Diamonds in Unleashed

    I hope we can educate people that the time for this is past. I'm not saying the world should be solid ores, but base spawn rates are ridiculous.
  4. K

    Resonant Rise

    I reread the thread. Man, has RR come a long way... We're past the 1 year anniversary of the AdvancingCraft modpack and server, which is what become Resonant Rise. We're coming up on the death of the AdvancedCraft server, which is why I started the project.
  5. K

    Too many Diamonds in Unleashed

    All this talk about how Unleashed is okay, yet people whine at me about increased RR spawn rates. :\ Unleashed has a higher diamond spawn rate... Whenever you think, "I have too may X" the proper response is, "I guess I'd better build something more awesome."
  6. K

    Shoop LP [Season 3 restart] [Ended 2/10/14]

    Ars has a very tough learning curve. It's one of the first mods I've seen where complexity genuinely is a balancing point. I'm not sure I like it, but one suggestion. Make the dig+touch spell. Not only is it a usefull spell, but it's a spell you can spam cast on minor mode. Your first 20 levels...
  7. K

    Resonant Rise

    Two string cheese men wrapped in nylon.
  8. K

    Community Mod Pack

    This is the basis of what of what Resonant Rise does and it works well for us. But at some point you need to have creative control. For example, elevated ore generation is a popular debate in our forums and staff back channels.
  9. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    This may have actually been a TE3 bug. It was disconnecting power conduits from AE and item conduits from ironchests for me on server restarts as well. I do not think that bug still exists.
  10. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Hot and fresh, Season 4 Episode 8, "Toodily Toodily Too"
  11. K

    Shoop LP [Season 3 restart] [Ended 2/10/14]

    Saice, I'll op you so you can re-tree your island. Biomes o Plenty cannot calm down.
  12. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It's nice to clear the loops, but let modpack maintainers worry about it. Just give us a config and the ability enable and disable energy converter (right now RR users use your power conduits for easy MJ->EU conversion which is better than most any other, funny huh?) and a competent modpack will...
  13. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    As a modpack maintainer I'd like to second this sentiment. For example, Mekanism uses slightly different ratios for legacy reasons, and Mekanism is a fairly popular mod. My opinion is that RC's boiler is not something you can correct around. The curve is so broad that it's difficult to correct...
  14. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    The changes are fabulous, man. AE works with it. Barring unforseen circumstances, I'll be using your ore tripling in my series and I'm excited to build it. But I do have a bug report for you! It seems that your batteries and generators do not properly store state on SMP server reset. Every time...
  15. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Episode 7 is out, "THERMAL EXPANSION 3 OMGOMGOMGOMG". Yeah, RR has TE3 already. Had it since the day after public beta started. Kind of a big deal. ;)
  16. K

    Those little things that irk you about Minecraft

    There are a some bugs with power transmitting if you're using non-linear power networks. There are also some odd states power can get into where no amount of torque can turn over a machine. Known bugs, I think. More troubling is the design. There are a lot of dead ends in the mods design that...
  17. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    By the way, I was having trouble connecting the Tubes mod tubes to your item inputs (and your output did not push to them, but extractors work). I honestly dunno who's bug this is to report with and I know you, so I thought I'd start here. The tubes appear to connect, but objects are rejected...
  18. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Not_Steve, I'll do a LP using one this weekend. I already got hydrogen production and burning set up on camera. On this subject, can the converter blocks go both to and from RF, or only from RF to the destination power source? For example, could I use a Mariculture engine facing one of your...
  19. K

    Challenge, Reward, and the ratio between them

    I think the most challenging part of having these conversations is that some people view "time investment" as the primary factor for determining difficulty, whereas others use "complexity investment", whereas other still only care about results in an absolute scale. For people who value "time...
  20. K

    Challenge, Reward, and the ratio between them

    It comes back over time, and it is a random point per bookcase, chosen from amongst your known aspects randomly. You do not need to have a point to receive a point. Putting your research desk near your enchantment table setup will completely change the research game for you.