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    [1.5.2]Parsonage Modpack

    I currently have that in my pack World of Farmcraft, it is pretty awesome
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    1. They can't do anything about most of the stuff you said, go tell the people who make the mods. 2. The end thing sounds like it's server side 3. A crash report or FML log would be nice 4. The AE network thing isn't exactly bad, it's easy to work around, also going out of the chunk will make it...
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    [1.5.2]Parsonage Modpack

    Np
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    [1.5.2]Parsonage Modpack

    For the cosmetics part, I would recommend the Chisel Mod
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    [1.5.2]Parsonage Modpack

    Yeh, just skimming over I thought, "what mods does this even have?" before I actually saw the website link cuz it's small compared to he rest.
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    Cube World

    Oh yeh ;) Silly me, I totally forgot about that
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Also, in my next update Instant Blocks will be disabled by default,
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    Important - For Users of Direwolf20_1_5 Modpack - Urgent feedback needed.

    Ok :) thanks for at least referring me, I hadn't read that
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    Cube World

    1. I'm pretty sure china is not in Sweden 2. If you mean login servers, then minecraft isn't ran off your computer. If you mean multiplayer servers, then cube world ones are ran off your computer.
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    Important - For Users of Direwolf20_1_5 Modpack - Urgent feedback needed.

    Anybody know when the update will be officially released? Instead of just being a private pack code?
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    [1.6.4] HappyDiggers AMP - Updated - Now with 98% more Awesome!

    Those buildings you built using chisel look pretty epic :) especially the ended egg siphon, very nice lava'y stone. Guess I've got another Modpack to check out whilst still doing maintanence on my own.Stupid IPad auto-correct muckin' up my words
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    [1.5.2] HappyDiggers RPG ModPack

    Yeh I just had a quick look over that too, and ultimate nether can't register the achievements correctly by the looks of it
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    There isn't a full list currently, but i'm still mucking around with it, as Ars Magica has ID clashes with Harvestcraft, but it still loads sso It may be sorting itself out.
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Sorry, but for the next update a few items have different IDs, you may have to use mIDas or something else to partially recover it. It's nothing that important, things like soul cages which aren't hard to make, so you may want to remove your soulshards before you update.and by that I mean from...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Woohoo! A let's play series is great, considering the pack has already passed my expectations.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Hmmm, this is easily interchangeable in the config files, look under "WorldGen" in the configs and there should be some generate ore configs, set them to false if you don't want 'em to be generated
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Sounds like an ID mismatch, however, it may be on your end as I haven't seen anyone else saying this on this post. Same here, "stellar" really suggests space travel
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Also, I think that Energy Manipulation may be a good idea, it adds a block which is similar to energy condensers from EE2 and also a flying ring that uses it's version of EMC to fly by charging an EV Battery, also the EV values are easily configurable.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Nice! :) I might play around with your modpack for a bit today, still haven't tried it yet but it looks good.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    You can actually add Ars Magica now, Mithion changed the permissions required on the Ars Magica Minecraft Forums post, you can now use it in packs, as longs as you follow the conditions set here on the post