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  1. W

    Is thaumcraft repair enchant possible via standard enchanting?

    If you want repair via vanilla enchanting, enchant a thaumium hoe (repair\unbreaking are the only possible enchants) disenchant it via the MFR auto disenchanter then use the book in an anvil.
  2. W

    What is the best FTB modpack for me?

    True it was my own fault but the capabilities of MFR make it very easy to get yourself in an unrecoverable position without editing the world via a third party program. The op's system under the conditions I described, which once again is very easy to do, most likely would have been completely...
  3. W

    Do you set yourself any challenges?

    I tend to try to do things differently, odd ways of making power, odd ways of using it, weird interactions between mods things like that and doing it all while having a base that looks nice. Another thing I also do as a challenge is having everything on demand all items automated with an AE...
  4. W

    Thaumcraft 4 - Runaway Infusion

    Thats odd, ah well rampant abuse by a runaway infusion could be fun to watch...hmmm might set one up in a test world just to see how bad it can get :)
  5. W

    Thaumcraft 4 - Runaway Infusion

    Take the central item off the altar.
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    What is the best FTB modpack for me?

    Not really but it only really matters if you are trying to give the pack to someone else if not it's just a pack of mods that play the way you want. Heavy usage mods are MFR (if you go with the large spawning abilities of auto-spawners and breeders and don't kill the entities fast enough, logged...
  7. W

    1.6 end game power

    End game power, I'm looking at super trees from Forestry producing biomass to feed into TE reactant dynamo's with the reactant being Ghast Tears from an MFR auto spawner spawning Ghasts. Did a bit of testing in a creative world and biomass lasts a good long while and ghast tears last a very long...
  8. W

    crafting nano suit vs mps...

    Ridiculous was Gregtech recipes enabled in 1.4, I did do it but damn did that take some resources to have a fully kitted out MPS.
  9. W

    Early game power for quarry

    By the time I run a quarry I have a full automated processing setup that will handle the quarry flat out and more than enough power to run it flat out so I only ever really use tesseracts, I run it late since I find mining almost a meditative exercise..soothing.
  10. W

    !Base Themes!

    You can use molten gold as a liquid theres a thread around here somewhere of an ocean of molten gold in a Mystcraft age.
  11. W

    MJ in Monster

    Thermal Expansion is in Monster so the magmatic is there it's just a magmatic dynamo now not an engine and produces rf not mj but the TE conduits can change rf to mj for machines that need it. It also has EnderIO it's conduits don't really care if they are being fed mj or rf and will provide mj...
  12. W

    Shoop LP [Season 3 restart] [Ended 2/10/14]

    Yes indeed and hooray for Morph that lets you make the tunnels smaller :)
  13. W

    Thaumcraft 4; afraid to use crucible

    Massive bean farm = easy crucible use, Also for multiples of 8, phials from your infusion crafting jars work quite well.
  14. W

    Player entity...block?

    The main thing is you need a silk touch shovel and a division sigil from extra utils you also need to perform the activation ritual (somewhat involved) for the division sigil which will create quite a large area of cursed earth ... and spawn a lot of very annoyed mobs with speed :D But once you...
  15. W

    Something is wrong with Steve's Carts 2.

    Maybe remove the Chickenchunks loader? The Steves Carts one does 3x3 chunks so that should cover your tree farm and possibly it's some odd interaction between the two?
  16. W

    Mob spawners - monster pack

    Normal spawner is Cursed Earth\Grinders, Blood Magic altar spawner will be an MFR auto spawner\well of suffering, power spawner will be an MFR Ghast auto spawner\grinder (for the reactant dynamo), I'll probably have a second cursed earth spawner\grinder(with a switch to drop them on the altar to...
  17. W

    Player entity...block?

    Yup cursed earth spawners keep right on spawning the 20k gunpowder and 2k ender pearls (haven't been to the end yet) in my AE system tell me that as does the iron capped wooden wands with Pech's Curse foci, I built my spawner in a magical forest biome :)
  18. W

    !Base Themes!

    My theme is "aesthetically pleasing" no wires\pipes running all over the place, machines in logical positions and trying for a rustic look (not really succeeding too well but it's close)
  19. W

    Thermal Expansion MJ Issues

    Second energy cell and a gate to allow for use of the "has work=redstone signal" conditional would be a decent enough setup not sure if TE machines have conditionals themselves but if they did you could use structure pipes and pipe wire to give all machines that gate conditional which means none...
  20. W

    Something is wrong with Steve's Carts 2.

    There is something odd going on with the border of the "center" chunk if you look the leaves of the far tree are cut (boundary cut not removed) right on the border of that chunk and the next, maybe try a single chunk tree farm see if that works as an initial test. Or possibly rebuild your cart...