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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Enderpearls! *headdesk* It's always the obvious things from vanilla that you forget about when you're doing these modpacks. I'm using the Flugel Tiara and I've been able to get away from a few such nodes before. Unfortunately, I made the mistake you just warned against: I put a top on the cage...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A friend and I spent most of a day trying to "capture" a hungry node by first encasing it in obsidian to protect ourselves. We got it done after a number of deaths, but still found ourselves getting pinned to the outside of the obsidian cage unable to move. I've seen a number of casual...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, that's the good news. The bad news is that I've already researched the Magic Tallow and Infusion, so it should already be unlocked. Perhaps its been removed from the modpack?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The blank seal recipes are in NEI because they can be made in a normal crafting table. The chest seals and jar seals appear in NEI but there is no crafting recipe because they are made in through Arcane Infusion. Still looking for an answer. Anyone know how to unlock these?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So the Chest and Jar binding seals from Thaumic Esoterica. How do I unlock these? I know they exist because the recipe for the blank seals is in NEI. That means they are currently hidden in the Thaumanomicon until unlocked by researching something else. Anyone know what that might be? I'm...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok. I knew all that, I just thought you were talking about some mysterious connection between glintweed and the wand to generate dirt blocks. I'm a bit disappointed that is not the case. :(
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Could you explain that? I don't get the relevance.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No, nothing like that. Apparently I'm going to have to get into some real troubleshooting here. I just wish it didn't take so damn long.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I tried that. It proceeded to download the mod pack again, then went through *another* download. The second one is the one that I keep experiencing. The first one actually says that its downloading the mod pack and has a progress bar labeled with the KB that have been downloaded. The...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I thought of that, but couldn't find an option like that any where.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So is there a reason all the files for Regrowth download every time I start the game? I have to sit and wait for the same files that are already sitting locally each and every time I start it up. It's getting monotonous. No other FTB mod pack has done this.
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    Big Reactors: Not enough steam

    So, I've got a mystery, but at least its a good one. I built two turbines off my reactor, each one running on 1750 mB/t of steam. They generate just over 20KRF/t each. Wonderful. Just what I was hoping for. So I decide to throttle back on the water input to my reactor to find out just how much...
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    Big Reactors: Not enough steam

    Well, I solved the water problem, though I'm not sure what the problem was to begin with. I added more coolant ports on the reactor, and used additional Fluid Export Busses to increase the amount of water I was inputting. Apparently, that didn't scale right. Instead, I attached the Fluid Export...
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    Big Reactors: Not enough steam

    I believe you, but Agrarian Skies seems to have those disabled. I can't create them. I'm wondering if I'm doing something else wrong though. I've had to create a pretty big AA farm top keep up with the water requirements. I started with the EC Fluid Bus. With the moving mode set to it's...
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    Big Reactors: Not enough steam

    I can't believe it was that simple. I had tried changing the input value on the turbine, but that must have been while I was still using the fluid ducts. I had assumed that the hot fluid output would indicate what the system was capable of, not what was being used. Especially since when I shut...
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    Big Reactors: Not enough steam

    I'm playing Agrarian Skies 2.1.6 which is currently using Big Reactors 0.3.3A. I'm trying to upgrade from passively-cooled to actively-cooled. My passively-cooled reactor is a 7x7x7 with 5 rods in a X pattern and resonant ender as a coolant. I'm getting 11.7 KiRF/t out of it. When I add the...