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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Those updates fixed it. Thanks.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ok, I'll update with these tonight and let you know.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've got a problem. I've been playing for some time now, and I recently started experiencing regular crashes. After some experimenting, I've narrowed down the issue to a tesseract I have in my inventory. Whenever I pass my mouse over it, kaboom. This is not the first tesseract I've worked with...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    If you've got one, place a Reinforced Watering Can in an Autonomous Actuator over the garden. That speeds things up immensely. I go from a single 1/1/1 seed to eight or nine 10/10/10 seeds in about 20 minutes.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    This sounds like you are unaware of Agricraft's feature to breed new plants, and thus new seeds. You only need to get one seed of any type and then you can grow as many as you want. Combine that with MFR and Steve's Workbench, and you might as well be in creative for all the resources available.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Man, I feel like a noob now. Thanks.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ah, I read that, but it didn't click. Is there somewhere that you can see your current progress toward the next level, or is it a surprise? :)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ok, so I guess what I'm missing is how to unlock the Tin Tier exchange rate. I'm assuming its not tuning in tin in the Common Metal Contract, because I've already done that. I'm not seeing any thing referring to an "exchange rate". Does this have anything to do with the chits?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You mean the Common Metal Contract? I've done that and the Uncommon Metal Contract several times. There still is no task for turning in bags, only for bagging them. It should be under the General Store, right?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Having some trouble with the bags of coins. I've bagged up a whole bunch of coins, but I don't see a task for turning in the bags. Am I missing something? Is there a prerequisite for that that I've missed?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I tried using the apiarist's pipe, but it never seemed to work right. I ended up using a diamond pipe to send the princess and drones back to the apiary, and that seemed to work fine. One of the biggest issues was that the only tropical princesses I had were ignoble, so they eventually...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It also needs some terra vis. A source of at least 5 I think. I originally had an energized node that only has 3 terra and it didn't work. I got a new one with 6 and it's working fine.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My feelings exactly. I just cannot get into any of the breeding mods. For me, grinding out the apiarist's suit was the worst part of this whole pack. It was painful, and not just because of the jerkface, poisonous, tropical bees.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, it is. I just recently found it. Hint: It lets you move spawners.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's impressive, but if I may offer a suggestion, I found that Thaumcraft warded blocks are as impervious to withers as bedrock and are much easier to work with. My own wither farm is still manual, but the warded structure I summon them in was easy to set up.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks, that will help. I knew that warp came with some undesirable effects, but you make it sound serious. I'm not sure I want to know the whys and wherefores of some of those precautions.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    *sigh* I grabbed the Creative Thaumonomicon just to see if I could figure out what the problem was. I didn't realize the thing would unlock everything in my normal Thaumonomicon. So now I have access to the Seals like I wanted (not to mention a ton of warp), but I feel like I cheated. Not to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Good idea, but no dice.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've made some tallow, but I hadn't scanned it. Alas, scanning it had no effect. I getting really bummed. I had big plans for the chest seals!