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    Spacetoad is back to modding

    Exactly, a few versions ago the BC+RailCraft+Forestry trinity were the most important mods that me and everyone else on my server used to do almost everything and suddenly there was a just a non-stop series of bad design decisions across Forestry (which caused us to ignore it and use MFR...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Question, my RotaryCraft devices that require RF or transmit RF seem to break their conduit connections everytime I load. Is this a TE issue, or a RC issue? :eek: This is how it is when I save. http://i.imgur.com/10Wb8UZ.png Then I reload and this happens. http://i.imgur.com/a32Vklr.png
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    Spacetoad is back to modding

    Maybe he can turn Buildcraft back into something useful, everyone from players to modders are abandoning it in droves.
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    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster Mod & Version: RotaryCraft 1.6 v10h Pastebin link to crash log: None Whats the bug? Place down two reservoirs so they touch = crash to desktop very rarely. Can it be repeated? No. I can't get it to do it at will. Known Fix: None.
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    FTB Monster mod pack listed - What do you think?

    There a choice between a bunch of different minimaps by default but the one from 1.5; VoxelMap, isn't a choice. Found that a bit odd. Edit: Aparently its called Zan's now. Portal Gun & Big Reactors is here so I don't need to add that. Still had to manually add the missing PowerConverters &...
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    FTB Monster mod pack listed - What do you think?

    Which ones will you disable? IC2Exp and everything associated with it; Worthless outdated mod, every other mod does everything this can do better. Agriculture; Adds nothing I'd use. Better Storage; I'd never use anything here over Iron Chests. Craft Heraldry Dye Trees; Why. Roguelike Dungeon...
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    Simple promise of when the missing mods from Unleashed are stable they'd be added in would be nice and appease a lot of people, rather then saying 'our way or the highway, hell with your tastes'. Kind of bad PR when staffers say that.
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    Yah! You only have to manually download a dozen mods (which may or may not work with the versions of the other mods inside the base pack since those aren't updated as frequently) and you only need to manually redownload them all every since time the base pack updated which is average of 6ish...
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    Multiple map choices would be nice. Aww :eek: It was useful for mob grinders. It just makes things like the MFR Bioreactor or Planter so much easier to work with when you can set the amount of items that should be stocked inside a device instead of AE just flooding it with the first item it...
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    There are so many mods core mods missing, so many new superflous new ones that I honestly couldn't careless about. This is 1/2 Unleashed, 1/2 something else entirely replacing the other half of Unleashed. Missing aka "What the hell we're you thinking leaving these out.": Iron Chests Ender...
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    So... How are U guys gonna set up power generation after the new packs come out?

    Nothing but dynamos from TE3 for the small stuff, Big Reactors for the large stuff. Mostly everything from the older mods now is more trouble then its worth now especially RC Boilers are such shit now I won't even waste the iron making them.
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    The rebirth of IC2 ?

    I still feel CJ deserves some of the heat as he could have easily decided not to go along with it and Player would have just crashed and burned while CJ would have been off scott-free.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I would love to see Big Reactors added to Unleashed, even in a default disabled state. Maintaining 6 full power Laser Drills eats a lot of CPU with the 18 36HP boilers+Steam moving+Steam engines it requires, If I could Just build 2 or 3 large reactors with no moving parts it would be amazing.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    2048 EU/400 MJ/4000 RF for a Laser Drill with 4 Prechargers.
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    Ethanol fueled boiler in 1.6?

    TLDR Version: "I didn't even attempt to make a test system myself but I'm absolutely sure in my smugness that I am correct. Despite the fact I've never used or created a closed loop Ethanol system or even looked at the mods that make it possible I can tell you with sure certanty that It would...
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    Ethanol fueled boiler in 1.6?

    Didn't I prove your half-ass math wrong in the other thread? I seem to remeber you saying "But no, it works if as long as your missing half the loop, you don't need a fertilizer supply!" or something like that. Edit: Yup, yes I did. On page 2 at the top and you didn't even bother responding to it.
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    Ethanol fueled boiler in 1.6?

    Its been so nerfed that you'll spend more energy making the ethanol then you'd get back from the boiler in a closed ethanol loop, just use charcoal or planks.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    http://i.imgur.com/RHvBD6s.png Here you are sir. The left gate is setup as Tank Empty -> Red Signal, right gate is Red Signal -> Redstone Signal. Battery is set to work only when it receives a low signal. I 3 different thing that can occur in this; the battery will sometimes send energy even...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I've noticed a bc gate redstone signal bug with the batteries, if you have a gate set to give a redstone signal touching the battery and the battery set to only work when the signal isn't on it jams constantly and doesn't send power and I need to switch the redstone controls off and low again to...
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    Updates of the Future?

    Personally I hope IC2-exp goes to only the gregtech pack just to save me the trouble of disabling it.