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  1. C

    Ask a simple question, get a simple answer

    And what can I do about that? Is there a manual way, or do I have to intensely try to persuade the pack creator to update?
  2. C

    Ask a simple question, get a simple answer

    Hmm... looks like I've made a mistake here. I went to BuildCraft's own download page here, got the 6.1.7 version of BuildCraft (jar file), removed the old 6.0.18 jar file from the Downloads/Machicraft/minecraft/mods folder, pasted the 6.1.7 jar file into the folder, and tried to launch the...
  3. C

    Ask a simple question, get a simple answer

    Thanks a lot! It worked! I got to show my friend my awesome hole in the ground the size of Vatican City high-tech floating base, and we managed to start up a little world for both of us to play in later. Awesome!
  4. C

    Ask a simple question, get a simple answer

    What? :eek: Honestly, that really disappoints me. It's barely six weeks since you created the pack. Monday last week, you spoke about updating it! The link is even still in your signature. It also runs on the very newest build of Minecraft, all its mods are very current and evidently in active...
  5. C

    Ask a simple question, get a simple answer

    When I look for information, I care about accuracy and not officiality. I didn't find any info on the QED in the official Wiki, for instance, and the site took ten seconds to look it up. ftbwiki.org had everything I needed to know, including a video, two seconds after I hit "Enter". Also...
  6. C

    Ask a simple question, get a simple answer

    So... different procedure from Tekkit Lite and Vanilla, then? Can't recall having bothered about the port earlier, yet it still worked well. Okay, I'll try to see if that's where the problem lies.
  7. C

    Ask a simple question, get a simple answer

    We're using Hamachi, which works excellent for Vanilla and Tekkit Lite. We've had long play sessions with Tekkit Lite, then tried to switch to Ultimate, got error messages and crashes, then continued with Tekkit Lite problem-freely without touching a single setting. That one changed config file...
  8. C

    Ask a simple question, get a simple answer

    ^Nope, I'm using the Open to LAN feature. I think it was introduced in 1.4.
  9. C

    Early game quarrying

    Well, I've found it surprisingly complicated to run a Quarry using RF... since the pack I'm using has the Energy Conduits disabled. If I want to run it on something more efficient than Stirling Engines, I have to go the way via a QED and Energy Transfer Nodes... Yikes, might as well build an...
  10. C

    Ask a simple question, get a simple answer

    There are like Three FTB Wikis out there now that I know of, and probably a handful more that I don't. Which one is the most actively updated one for the 1.7 mods? Also, completely unrelated: I tried to set up an FTB Ultimate world to play with a friend of mine. We've been playing Tekkit...
  11. C

    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Hi, it's me again! Thanks again for this modpack, it has brought hours of fun. However, I keep running into quarry-related problems. After stacking up the ~200 redstone required to craft an Energy Transfer node, I crafted all the necessary parts according to NEI, and tried to assemble my first...
  12. C

    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Thanks for answering! Buildcraft also happens to have the most convenient mega-digging tool (known to me), which unfortunately only accepts MJ. Maybe I'll look into the Ender Quarry later, though, as it seems like it can run on RF, and there's a multitude and a half ways to generate RF in this...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    What would be a good way to generate and transport renewable MJ in this pack? Without Forestry, a sugar cane farm seems futile, as there is no ethanol/biofuel. A tree farm could still work, feeding some sort of setup making bulk amounts of Charcoal, which again would feed Hobbyist's Steam...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    I thought Morph was magic-oriented? I mean, unless you use some kind of Transmogrifier, morphing into animals doesn't sound very techy...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    New pack? Does that mean I'll have to abandon my world already?
  16. C

    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Starting the game yesterday, I got all sorts of wonky "this mod is outdated, please update" messages upon startup. Does this mean a pack update is in order?
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Whoops, looks like I confused the mods for a moment there... :oops:
  18. C

    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Speaking of compact solars... any plans to add them? Or are they too powerful/OP/cheaty/all that? Also, I kind of miss Modular Powersuits, though IC2 can do a lot of the same jobs with its armours, so I guess I could do without. Also, it seems like MPS isn't updated to 1.7.10... yet. Which...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    ...and I already have a Mining Well running. It brings in enough Cobblestone to feed the Miner, if I use the latter sparsely. The thing with the Miner as of now, is that I can only dig up stuff accesible by a Stone Pickaxe, which means it probably skips a few useful ores. The Mining Well, on the...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Yay, IC2 and Buildcraft! By the way, what is the easiest (recommended) way of faster-than-Vanilla mining in this pack? In older packs, I'd try to get a Turtle or at the very least a Mining Well running rather quickly, so I wouldn't have to spend as much time in tunnels deep below the surface...