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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks :) Should it have any impact on regular veins ? I thought that fortune only affects small ores and non-GT stuff like glowstone, salt, quartz, TC shards.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did use that command several days ago just to make sure that I didn't miss any spot in the vicinity of my base (~400x400 blocks area) and it was painful even though I have pretty decent PC (i7 4790K, R280X and SSD). Some of the ore blocks didn't update instantly and I had to interact with them...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can you add some kind of ore radar too ? I still can't find damn tungstate and iridium :P The book looks great :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks! That's what I was looking for :) I'll fiddle with TC mirrors anyway, maybe i'll find some usage for them since we don't have any other item teleportation system available. Disabling multimine seem to fix desync issue for me. I'll do some more testing to be 100% sure. Some tips: -...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, regular nano armor is nothing special, I guess, but advanced one has advanced electric jetpack built in (hover mode works pretty good) and can store 3M EU, so it's a lot of energy for my drill. I noticed those desyncs too, pretty annoying. I was going to test it without multimine this...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I created Advanced Nano Chest Plate and Advanced Diamond Drill and I really love them. I'm getting tons of cobble and other junk while mining with it, though. I already have 3 miner's and digger's backpacks, but they get filled pretty quickly and I can't make woven ones yet. Is there any item...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was doing some branch mining at level 35 (damn tungstate/iridium/molybdenum, I found all the ores except for these three veins) and I bumped into stronghold. I explored most of it and that chest contains all the loot: I found those 11 crates in one chest. I'm not sure if it was an...
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    rhn's continued adventures: a build journal, guide collection etc.

    Great looking base :) What kind of signs are these ?
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    Gregtech Survival Guide

    Graphite/Diamond veins aren't that rare, you'll find them sooner or later. I found 3 diamond veins in my current world, 1 by branch mining at level 10, others by digging 1x2 holes every 40 blocks or so. It's my second Infitech 2 world (currently HV era), but I have never found any tungstate or...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, it wasn't distabled and it doesn't work with most of the GT ores, so it's only useful in the beginning for basic stuff like copper, iron, gold, coal or ingots grinding.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Craft AE2 grindstone if you want to save some materials - 75% chance for doubling your dust output and you can grind ingots to dusts to mix them into alloy dusts. Mine deeper (around level 14-15), mark every large vein that you find and sooner or later you'll find one that contains iron, pyrite...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I usually start with mix of simple solar and small coal boilers (4+2 in my last world) connected to some kind of steam buffer (ender IO or buildcraft tanks, I replace them later with railcraft iron tank). I use railcraft water tank for water source, it can keep up with several smaller boilers...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I updated my game to latest pack version several days ago and everything works fine except for one thing. Today I went exploring and I noticed that some of the newly generated chunks are kinda messy. I travelled ~1500 blocks and I found 2 or 3 chunk errors similar to this one. One was...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm using simple 'ender IO tank -> ender IO fluid conduit -> LV input hatch' setup and it works fine. I've had a problem while testing it in my test world though. I spawned 'oxygen drum' from NEI and it couldn't input this fluid into hatch. I guess that there are 2 kinds of oxygen, maybe you're...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, it surely isn't an issue, it will just slow my progress a bit, just like other 'no-shortcut' tweaks (e.g. lack of ender io silicon or creating dark steel in EBF) :) I got my (almost)full automatic setup of nitro-diesel production going, so it's just matter of getting chrome for stainless...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks :) I'm in the GT 'MV era' at that moment, but I have some ender IO machines and energy generation too, so maybe I'll be able to power Gendustry stuff with RF, if it accepts that kind of power in this pack.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm thinking about doing some serious bee and tree breeding for the first time in my MC playthroughs. Should I fiddle with 'vanilla' forestry mechanics or use gendustry/genetics instead ? If no.2- which of those mods would you recommend ?
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    What would be causing this fps lag?

    Try to add Fastcraft It really works wonders.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, thank god that I haven't loaded my old world since the update. I created new one to test some things and I guess that I'll play it for a while.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I created several new farms using TC golems, but I encountered a problem- my golems won't replant wheat. They all have required cores and upgrades (harvest + order) and it works fine for all of the Harvestcraft crops, potatoes and carrots. Do I need some other upgrades or is it some kind of bug...