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  1. EyeDeck

    Geostrata baffling me.

    Regarding Mystcraft compatibility, would it be possible to add Geostrata stone generation to Mystcraft ages via a symbol, probably in the form of a populator? I was disappointed to find out that Mystcraft ages are devoid of Geostrata stone, and that there isn't any way to create a Mystcraft age...
  2. EyeDeck

    FTB Unleashed novice, need help with mining, power generation, and what to do next

    You what? Build a small pen with 8 cows or sheep Stick a sewer (sewage collector? there was a name change at one point) in the middle with a range upgrade big enough to cover the entire pen Pipe the sewage into a composter, providing the composter enough energy to run (it isn't much) Pipe...
  3. EyeDeck

    Dumb Tricks - Dumb/OP Mod Interactions Edition

    Keep in mind that rainbow trees do punch a hole in the terrain where they're grown. I think it's 4*4 on the top layer of dirt, then two 2*2 layers beneath that. If you want to farm them completely automatically, you'll need to come up with a way to replace some of the soil the tree destroyed for...
  4. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    If you've got it installed, you should still be able to accomplish what you want using Factorization routers. Assuming they haven't been changed much from 1.4.7, they can be configured to pull items out of specific machine slots. With a bit of trial-and-error, it shouldn't be difficult to set up...
  5. EyeDeck

    Why farm Mana Beans?

    Hmm, the potion effect mana beans apply always lasts for 10 seconds, including ReC radiation sickness - or, at least, it tries to last for 10 seconds, before bad things happen. Could that cause a problem?
  6. EyeDeck

    Why farm Mana Beans?

    I did try changing the potion ID in the Reactorcraft config to a few other arbitrary numbers to see if it could be resolved that way, without any success. It seems that mana beans have a chance of applying anything registered as a potion effect, including but not limited to RC (wait, how do I...
  7. EyeDeck

    Why farm Mana Beans?

    With versions of Reactorcraft installed earlier than v16, I'd strongly advise against eating any of the beans whatsoever. If a bean applies the Reactorcraft radiation sickness effect to you, it'll immediately kick you from the server and also immediately kick you on each subsequent login...
  8. EyeDeck

    Would you build this?

    Assuming it works realistically, as is the theme with Reika's mods, the process should go something like: Collect naturally-occuring heavy water as above Electrolyze it into deuterium and oxygen Run some of the deuterium through the a fusion reactor in place of one or more neutron absorbers*...
  9. EyeDeck

    Would you build this?

    Well, yes, and perhaps no. You said yourself in the tutorial video that you were relying more on visual orientation compared to the preceding toroid magnet than you were on counting your clicks, and ideally, assuming the player were facing near enough towards the center block of the reactor when...
  10. EyeDeck

    Would you build this?

    Hmm, I see what you mean. I never realized that steam was fed to the turbine in the form of rising steam blocks and not piped in through e.g. a nozzle of some sort. Oh well, I suppose it doesn't hurt to throw ideas around, but I agree that integrating a variable-pressure-level turbine setup (or...
  11. EyeDeck

    Would you build this?

    I have a question on turbine implementation. As I understand it, in real-world power systems, there's almost always a high pressure turbine and at least one low pressure turbine, occasionally with a medium-pressure turbine in between. High pressure steam, straight from the [boiler/reactor/etc]...
  12. EyeDeck

    Would you build this?

    Have to agree with the "GT fusion reactor but more interesting" sentiment. It seems like a big part of the reason some players like GregTech is for the fusion reactor, because after a certain amount of investment you end up with enough power to build an entire world from scratch with UU-matter...
  13. EyeDeck

    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster 1.0.8 Mod & Version: Cross-mod: ReactorCraft 15 & Thaumcraft 4.0.5b Pastebin link to crash log: http://pastebin.com/WWM1tnAV (note, nothing crashes, this is the error the server spits out when kicking an afflicted player) Whats the bug? Consuming mana beans from Thaumcraft has...
  14. EyeDeck

    Monster: Industrial Steam Engines

    Steam dynamos output 80 RF/t, equivalent to the industrial steam engine's 8 MJ/t. Oh, also steam dynamos do not require a redstone signal to turn on (unless they're configured to do so), so you can fit something like 50% more into the same space.
  15. EyeDeck

    Monster: Industrial Steam Engines

    Use TE steam dynamos instead. TE's conduits do not accept MJ anymore (using TE's Redstone Flux instead), but they do output MJ when connected to MJ-compatible machinery.
  16. EyeDeck

    Horizons 1.0.9 - the dreaded "Save being accessed from another location"

    Same thing happened to me today, the issue turned out to be level.dat corruption that happened as a result of BSODing while the server was running. In your world folder, open level.dat in a text editor and see if the contents aren't actually about 50KB of null. If your problem is the same as...