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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea I may modify the rules for the new map.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    :(. Factions only allows explosives to bypass. The rules is pretty much. Only grief when needed. For instance if I needed to get into ur base I could launch TNT at the front door to get in. Griefing just to grief is against the rules but unfortunately its pretty much untraceable even with block...
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea sorry. I went on vacation and the script to start the server after rebooting the entire dedicated server didn't work so the server never came online after I left. I had one of my techs fix it. Just checked its up now. Let me know how the changes are.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    192.99.33.218:25566 is the new ip. zombies spawns have been toned down as well and clearlagg may be fixed! we just moved to a new server that is much more powerfull! The big overhaul is in the works but im on vacation for ten days so i wont be able to make much progress unfortunately :(
  5. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea clearlagg is set to cleanse the mobs periodically. I forget how often tho. I think its like every hour. But Yea. Mob spawn rate will be lowered next patch
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea! I'm not sure what's up with that weird zombie bunching up bug. I got a report of lag so I went to this base once and there was about 5,000 zombies trying to get in. And that's no exaggeration. It was so laggy that It would DC me after a few seconds so I had to run the mob clear from console...
  7. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hmmmm really good ideas but I dont have mortuus Terra. Theworldgen is done by a plugin called CityWorld. However mortuus Terra is a supplemental plugin that Adda the radiation and stuff.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hahaha exactly. The key to surviving in this pack is playing smart. Running around at night, or staying one spot outside for too long are surefire ways to get yourself killed xD
  9. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hahaha that's what I do as well :) always live on a roof of something very tall. Then what I do is I slowly move down the floors, clearing it out and lighting it up. Eventually I have secured the entire building. Also Razer wire or barbed wire around the edge of your house where they pile up...
  10. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    That's a good idea! Also sorry about earlier when I hopped onto the server. I was talking to you guys then there was a power outage for several hours :/
  11. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    I considered doing a central spawn but I didn't for a few reasons. For one I didn't think it really fit the atmosphere. Though maybe if it was a vault spawn it might be cool. I also wanted to use the random spawning mechanic. Third that would require a lot more maintenance because of griefing...
  12. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    OK thats a good idea for the meteors. Also I think I will probably just go with all apocalypse world for next world.
  13. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    OK I'll knock it down a few notches and see how it works
  14. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    That sounds Like a good idea. Also we are getting a more powerful server in the next few days. I'll also be doing optimizations wherever possible. Do you think zombies count is good as is?
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Great feedback! I share many of the same views. When I released this I knew balancing was going to be a progressive thing with this pack, trying to straddle the point of being too hard and too easy. I agree ores should be rarer so I'll turn those down a bit. Problem is I can't specify the world...
  16. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea there was a bug on the server where it reset some configs and it made the world gen go to non apocalyptic for a bit Lol so some places are, as termed by the players, "oasis's". To be honest. Next time I make a new map I will probably make an "oasis" in the middle of the map surrounded by...
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Lol xD. I'll be working on making the server a bit more starter friendly xD and yes after testing terrafirmacraft I agree its much better suited for vanilla. Galacticraft is a definite maybe tho :) am considering it to give people something to work towards.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    He he maybe :). I was considering adding Terra firma craft... But it doesn't really work with other mods balance wise :(. Some of the features would have been really cool though.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Lol u think I should add galacticraft?
  20. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    O_o that's weird Lol. Any thoughts on how extensive the hqm quest lines should be?