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    [1.7.10] AgriCraft

    Thanks for reporting. It is only a typo in the description of the configuration option and will be fixed in the next version.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you can reliably reproduce this odd behaviour feel free to leave us a bug report over at the AgriCraft FTB forum thread or at the AgriCraft GitHub issue tracker. We didn't get any feedback for AgriCraft 1.2.2 so far, but my guess is that more bug reports will come in once 0.6.3 of regrowth is...
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    [1.7.10] AgriCraft

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    [1.7.10] AgriCraft

    I'm streaming some AgriCraft development over at http://twitch.tv/nimodota. Come and say Hi :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    One source of lag could be excessive use of the irrigation system of AgriCraft. Reason for this is some inefficent code (to put it mildly). This is already fixed and will be in 1.2.2. As I said, its one source of lag, though I dont think it impacts HQM performance. If you feel that your lag...
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    [1.7.10] AgriCraft

    I will check it out later. Thank you. For future reference. The easiest way for InfinityRaider and me to evaluate and maybe incorporate your contributions would be if you create a GitHub account, fork AgriCraft and send us a pull request. If you have never used Git before, there are lots of...
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    [1.7.10] AgriCraft

    You can find the model on GitHub https://github.com/InfinityRaider/AgriCraft/tree/master/src/main/resources/assets/agricraft/models
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    [1.7.10] AgriCraft

    Just pushed the changes. 1.2.2 will include configuration options for sprinkler growth.
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    [1.7.10] AgriCraft

    Currently only the water usage, not the growth rate of the plants. I'll talk to InfinityRaider though, the growth rate is probably the most important thing to configure about the sprinkler.
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    [1.7.10] AgriCraft

    Its a bug in 1.2.1 where we have a hard dependency on Botania. It is fixed in the upcoming 1.2.2 version.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That is a known bug which is already fixed in the upcoming 1.2.2 version of AgriCraft.
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    [1.7.10] AgriCraft

    We currently have support for removing soils from the Whitelist via Minetweaker. What if farmland is initially already in that list (the default value), and it just gets removed via MineTweaker?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The tier of the Essence Seed was dropped from tier 4 to tier 2. As the tier determines the time it takes to grow (higher tier = slower growth), essence crops should indeed grow faster now.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Magical fertilizer on AgriCraft crops acts like Bonemeal on normal plants, i.e. it doesnt insta-grow them, but "helps" them along. If needed, we can implement the insta-grow behaviour and add a config option for it for 1.2.2.
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    [1.7.10] AgriCraft

    Those are 2 completley different things. For one, the sprinkler previously only used up water when it actually increased the growth of a plant which is kinda unrealistic. The second thing was an actual bug in the tank / channel code which caused draining water even though not even a sprinkler...
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    [1.7.10] AgriCraft

    I've not touched the code reagrding custom plants so far, but custom mutations should spread to nearby empty cross-breeding crop sticks if they have a spread chance > 0. The spread chance of all seeds can be overwritten in a seperate config file and / or via MineTweaker. Regarding the...
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    [1.7.10] AgriCraft

    You only need the block for the mutation to happen. After that you should be able to plant it on a crop residing on farmland.
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    [1.7.10] AgriCraft

    Yes, I understand. If you need, I can push a snapshot release with the bugfix to GitHub so you still can use the new features.
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    [1.7.10] AgriCraft

    Weird. Looks like it doesnt find the Botania API files althgouh the Botania API should be there in the JAR. As a temporary fix you can add Botania to your mods folder and it should start up correctly. I will look into it. Edit: Nvm, the APIs dont get packaged. Edit 2: Will be fixed in the next...
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    [1.7.10] AgriCraft

    If you need any additional methods leave a note here or at GitHub and I will discuss it with InfinityRaider. Also, I tested the MineTweaker stuff only rudimentary, if any weird stuff happens, chat me up.