Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. P

    IC2 is slowly dying out ?

    Huh, I didn't know about that stream either. Or at least that I was mentioned on it. But yeah. Drill must have a clear shot to bedrock. Place prechargers one block away from the drill facing it. Connect power to the prechargers and pipes/etc to the drill. Enjoy your ores and empty redstone...
  2. P

    IC2 is slowly dying out ?

    The lava fab and its partner the oil fab exist because they used to exist (remember, MFR/PowerConverters are really old), and I don't exactly want to make them work the same way as TE's because what would be the point? TE already does that. So instead it's a gameplay decision thing: the magma...
  3. P

    IC2 is slowly dying out ?

    Yeah. Mekanism's power network is very, very CPU intensive. Like, to the point where I cannot in good faith suggest you use it. I haven't looked at his liquid/gas transit systems but I can only assume they're the same way. edit: by the way, credit where credit is due: MFR isn't just a...
  4. P

    Question about MineFactory Reloaded

    Yeah. The idle countdown is basically how the machines go "ok nothing to do, no point in wasting CPU checking again". Pre-2.3 the harvester checked all 9 tiles at once with a somewhat long delay; in 2.3 it checks one at a time with a brief delay between them. All the machines have a much shorter...
  5. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    Yeah. Third-digit betas are usually all bugfixes (sometimes we throw in random oddities like 2.5.2's enchantment router). Second-digit betas are more likely to be weird and/or break between versions.
  6. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    BTW, build #650 (tagged 2.5.3 beta for now) has that blacklist option: http://build.technicpack.net/job/MineFactoryReloaded/650/
  7. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    Well the real answer is to tell those modders to support the API ;) But yeah. That's already on the todo, scheduled for 2.6; it should be in the betas fairly soon. It would have made into 2.5.2 (out minutes ago) but I wanted to get that stable in time for a certain other modpack who have a...
  8. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    I saw you asked the same question in my MCF thread, but not everybody reads that one. MFR RedNet doesn't connect to vanilla blocks known to have no native redstone behavior (so stone, brick, dirt, etc) for performance reasons - every connected face gets updated when the power level changes, and...
  9. P

    How do I use the LiquiCrafter?

    In addition to that, the Template slot is actually what it's going to produce - you can't interact with that slot, it's just there to tell you when it properly detects a recipe.
  10. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    blockClass: powercrystals.minefactoryreloaded.block.BlockRedstoneCable tileEntityClass: powercrystals.minefactoryreloaded.tile.TileRedstoneCable
  11. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    Since I'm apparently a focus of this thread, if anyone is going to ask me for microblocks, my answer is "use immibis'" though you may need to edit the config to make it work properly. I'm going to get support for them natively into my cables for 2.6 so they block connections, but for now if you...
  12. P

    Ask a simple question, get a simple answer

    I have no idea how Railcraft's internals work. I expected he'd do it by name (they share the name "biofuel" - in 1.5 MFR's "wins"), but maybe not. I guess I'll look into this for 1.5 now that RC has a public release. Not in 1.4. The grinder supports it in 1.5 but soul shards hasn't updated...
  13. P

    1.5.2 Oh joy!

    FYI it's possible for Mojang to change the internals in such a way that mods have to be rebuilt even with runtime deobfuscation, such as changing an interface definition. This happened in 1.5.0->1.5.1. I have no idea if that happened here yet, though, but I'm hoping not.
  14. P

    AE and deep storage unit

    Bear in mind for everything I'm about to say that I've been on solely 1.5 for over a month now, so stuff may not work quite right in 1.4.7. I know we fixed a couple issues. AE interprets DSUs as a place it can dump a (near) infinite quantity of one item. I don't know the internals of AE...
  15. P

    How to feed a Bioreactor (MFR)

    I just pushed a change for the newest MFR betas (for 1.5.1) that will make BioReactors refuse duplicate inputs. Anything that behaves nicely with the new vanilla ISidedInventory (I tried MFR and vanilla hoppers) will respect this, so you can just jam whatever in there and not need to worry about...
  16. P

    Placeable liquids mod?

    They'd better support the straw! :P
  17. P

    Placeable liquids mod?

    It's not really a 1.5 thing. I wanted to do it for a while, and just got around to it then. Lemming then saw my abuse of block IDs and decided to finally do his liquids rewrite (and gave me the code for it). Without his code it's just as possible as always, but his makes it a single block ID...
  18. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    I guess I should clarify - The standard alloy wire should link fine (without 1.5 RP2 it's kinda hard to test, of course). Jacketed cable will probably not work as I expect it will refuse to connect. Bundled definitely will not. CC can talk to RP2's bundled, but it's digital only, whereas my...
  19. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    No, as there is no public RP2 API. You could go through ComputerCraft though, as CC was given access and they are adding support for my cables.
  20. P

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    I mention this later on in that video but you can download it from my jenkins. We were using #512 in that demo. There's usually a couple builds per day.