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    Crash upon start up - FTB Infinity evolved

    Uninstall Java and reinstall the latest version.
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    #tybak

    #tybak
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    [1.7.10]Modular Mayhem

    Try editing dragonapi.cfg in config\Reika and change B:"Log errors to chat"=true to false
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    Open IE QUARRY NOT WORKING

    What blocks are around the bottom of the buckets, if it's not dirt/stone it tends to not work.
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    Minecraft server - Port fowarding not working

    We need to know exacts here with how you are connected to the internet. Start from the cable in to your building, to reaching your PC (Routers/Modems/Firewalls everything).
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    Runs OK on 32bit; barely runs at all with 64bit?

    Did you change the options - java path in the ftb launcher to use 64bit java?
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    How do you find different veins IE

    They made it truly random, so what I do is take a screen grab of journeymap and fill it in, like this - http://postimg.org/image/sz3qqnsuh/
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    [1.7.10]Modular Mayhem

    IE crusher I believe makes sawdust, just throw logs or planks (don't remember which) in it.
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    [1.7.10]Modular Mayhem

    Seems there's a discrepancy between launcher versions, Curse one gives you chickenchunks, FTB one does not.
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    [1.7.10]Modular Mayhem

    One thing to remember when doing any Magneticraft power transfer from RF is the RF Alternator is capped at 400RF/t throughput.
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    Internal Server Error....

    You need crashlogs which may indicate the problem, since its' an internal server error you may have to get the crash off the server at the time he joins.
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    [1.7.10]Modular Mayhem

    Magneticraft has a "Miner" which digs up clay.
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    [1.7.10]Modular Mayhem

    Also I did you the pneumaticraft/hydraulicraft recipe clash script :) recipes.addShaped(<PneumaticCraft:machineUpgrade:5>, [[<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>], [<minecraft:sugar>, <HydCraft:bucketLubricant>, <minecraft:sugar>], [<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>]]);
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    [1.7.10]Modular Mayhem

    Iskandar we've had to update the server to matter overdrive build 170 as changing to an android renders that player unable to login. It was logged with MO devs and fixed in build 170 (or after 166 anyway). Also could I make a request for a purely cosmetic mod added to the pack (we added to the...
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    [1.7.10]Modular Mayhem

    There's so many options, Magneticrafts crushing table will allow you to double ores almost immediately or you can quite easily make a nuclearcraft crushing machine early game. Hydraulicraft for farms seems like the best bet and for what that doesn't do you can use magneticrafts block breakers...
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    [1.7.10]Modular Mayhem

    Yah know sometimes I forget to engage the brain lol :D
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    [1.7.10]Modular Mayhem

    You have errors in the minetweaker script mods.magneticraft.Crusher.addRecipe(<appliedenergistics2:tile.OreQuartz>, <appliedenergistics2:item.ItemMultiMaterial:2>, <appliedenergistics2:item.ItemMultiMaterial:2>, 1, <appliedenergistics2:item.ItemMultiMaterial:2>, 0.01)...
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    [1.7.10]Modular Mayhem

    The pump jack is simple you place it over the centre (or over an oil source block) of the surface oil pool. Use an Oil Prospector to find the oil source blocks. It's explained in part 2 of the video I made As for powering a large windmill can power a pumpjack making it easy to remote...
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    [1.7.10]Modular Mayhem

    Well technically Mag ore processing is 3x + bonus :) how much more do you need?
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    [1.7.10]Modular Mayhem

    If you update Magneticraft to beta2 and enable the oil it has surface pools marking the oil underneath so the silly prospector is not a sole reliant anymore. There are soooo many of these mods which require oil for one reason or another.