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  1. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    I haven't installed unstable so I am not sure how it is structured. The only external config file is ./minecraft/config/dsurround/dsurround.cfg. As for the growl - what version of the mod are you using?
  2. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    What's your hunger bar looking like? If it gets to about 4 hams the stomach starts grumbling.
  3. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    By default the only sounds configured for the Dark Forest are birds during the day, crickets at night, and a spot sound of owl hoots that will occur at night. Taigas have wolf howls and some growls.
  4. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    No bear or moose sounds. What biome were you in? I do plan on adding sounds that are specific to times of day. It would depend on Calendar API. Just haven't go there yet.
  5. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Yeah - I been thinking about the "cheaty" nature of things. I am inclined to remove it.
  6. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    I used to generate a hiss noise when steam was created, but I disabled that. Only other possibility I can think of is the block sound for redstone. It also emits a low hiss type sound.
  7. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Doesn't look like it. Can you link the log via pastebin or some such?
  8. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    It's been a long time since I used a bow. The sound is there - my goal is to not make it too overwhelming.
  9. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    A little bit about my self - I do have a slight hearing problem (tinnitus). Makes working on this mod a real challenge. :) I experimented a bit with what Shneekey set the scale factor to and it is a bit better. Though for me it seems better at 0.05 rather than 0.01. For the next BETA I am...
  10. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Stupid question, but the client was restarted after making that change? If so, try a smaller number than 0.1. Don't let relatively low value throw you.
  11. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    The Footsteps are currently tied to the "master" sound control. I can certainly change it to another channel. Other thing you can do is adjust the "Footsteps Sound Factor" to a smaller value (by default it is 0.3). (The reason it is tied to "master" is because the original Presence Footsteps...
  12. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    It has to look like this: S:"Blocked Sounds" < dsurround:.* > Notice that the string is on a separate line. (This is how Forge/FML handles string lists in config files.) EDIT: I am working on exposing the config settings using the Mod configuration system. It should help reduce these...
  13. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    I think there is more than a dislike of puppies involved. And, I repeat, it sounds like you want to turn off everything in the mod, not individual sounds and effects. There are general options that you can set to do just that. For example, setting "Enable Biome Sounds" to false will disable...
  14. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Sound like you should disable the mod if you find it that annoying. Not sure there are any features you would find desirable. But, if you want the mod loaded there are variety of different options to disable various aspects in the mod in the config file. At some point I plan on adding some...
  15. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    I think that would be something that would be added into the Weather 2 mod. Would be interesting, however.
  16. OreCruncher

    Request Suggest mods for creation here

    Hunger Overhaul?
  17. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Weather 2? Yes, but if you want the Dynamic Surroundings rain textures, sounds, and auroras you need to set Weather 2's advanced setting Particle_RainSnow to false.
  18. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Maybe. I am reworking sound transitions between biomes and this has the potential of falling into this category.
  19. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Yep, that's why. This is something I keep pondering to see if I can come up with a better solution that is not too intensive in terms of processing. Yes, Sound Filters is a nice mod. I thought about including similar effects, but Sound Filters does a good job at it and it is still being...
  20. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Dynamic Surroundings 1.7.10-1.0.4.10 and 1.8.9-2.0.4.10 has been released! Release Summary NEW: Presence Footstep integration. Enhanced sound when walking around your world. Special mod support for Biomes O'Plenty, ExtrabiomesXL, Thaumcraft, Witchery, Forestry, Magic Bees, and Growthcraft...