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  1. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    lol - I have been thinking about removing that restriction. Trying to recall my younger days living around Virginia Beach and whether those gulls were around during the rain. I definitely know they were around parking lots and garbage cans. :)
  2. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Dynamic Surroundings uses a set of rules about the biome name to determine if a sound is attached to the biome. I have tweaked these rules to work with Vanilla, BoP, and ExtrabiomesXL. If there is another mod, like Highlands, that use names that are similar there is a good chance a name match...
  3. OreCruncher

    Request Suggest mods for creation here

    The two things about scaffolds that are really important: Ability to stack them by smacking the bottom scaffold block with another equipped scaffold. Insta-break the stack by breaking the bottom block. I don't recall that being in the Catwalk mod. Of course I could have missed something - I...
  4. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Fog tied to the diurnal cycle is on my list. Problem is getting fog to do what I want it to do. Fog is a tricky thing to get right. Also thought about ground fog (fog that, well, hugs the ground). It would be like the fog created by dry ice in water.
  5. OreCruncher

    Request Suggest mods for creation here

    Egad. Nice in theory, but imagine what it would do the internet. YouTube will fill up with videos of kids doing lets plays with Zombies moving up against a wall, bending at the waist so that his compatriot can climb up...I think I will go get that beer...
  6. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Yep. EDIT: Just double checked myself to make sure. You will not get dust, variable rain intensity, or auroras without the server side support. You will still get the effects on normal rain particles and sounds.
  7. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Yes, currently it is required server side. The server part deals with rain intensity and auroras. If indeed the players have potatoes they can turn off the fancy stuff in their configs. As for the fog the player has to be *in* the Mesa biome to experience the effect. The particle effect is...
  8. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    There is logic for a drop of water that falls and hits the ground. I had to purposely put in logic to ignore water drops coming from leaf blocks. The reason is that it sounded liked someone playing the maracas or castanets in your ear while standing in a bunch of trees during a rain storm. I...
  9. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    No worries on my part. Your feedback is really appreciated. The reason for my explanation is that a lot of times I see mod authors do the "because I said so" without offering insight as to the why's/wherefores of the decision. Throughout my software career I find that explaining a the...
  10. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    The problem that is trying to be solved is if a player builds a base in biome that has fog or fog like effects - like deserts when there is a sandstorm - they wouldn't want the fog on the inside of the building. So to solve that I created an "inside" biome. The way the mod determines the...
  11. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Overwritten? You mean playing at the same time? I know that Dynamic Surroundings has underwater background sounds so they will be playing along with whatever is being done by Sound Filters.
  12. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Actually what is happening is that the frog croak you are hearing is tied to the lily pads you have in your pond. It is a block sound effect and isn't associated with any biome. I was thinking about adding additional filtering so that a sound would not play if "inside". BTW, the floor squeeks...
  13. OreCruncher

    Request Suggest mods for creation here

    This is interesting. *Could* also have it cost materials / XP to use, like an anvil.
  14. OreCruncher

    Request Suggest mods for creation here

    Even some of the vanilla blocks have issues. The rotation routine in Minecraft/Forge 1.7.10 is a bit hair raising. I tried coming up with my own logic to do it but it gave me headaches. So I decided to live with the 1.7.10 quirks. Just glad it's fixed in 1.8.9. 1.7.10 schematics can be used...
  15. OreCruncher

    Request Suggest mods for creation here

    Does that based on NSEW. Have to do that to support village structure gen. Block rotation is not perfect in 1.7.10 (as evidenced by rotation of furnaces and chests), but they cleaned up a lot of that stuff in 1.8.9 - works much better. Have versions for 1.7.10 and 1.8.9 works but still...
  16. OreCruncher

    Request Suggest mods for creation here

    Like this? Works with vanilla blocks. Problem with modded block IDs is that they can change world to world.
  17. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Dynamic Surroundings 1.7.10-1.0.3.2 and 1.8.9-2.0.3.2 have been released! New Features Biome fog - some biomes are configured to have background fog that obscure vision. Biome sounds. Biomes can have specific sounds that play while standing in them. The sound played can be different night or...
  18. OreCruncher

    Mod developer blogging site?

    I have been contemplating firing up a blogging site for me to put information about my mods, road maps, etc. One of the main drags for me about doing this is doing the setup and maintaining such a site. Personally I am not looking for anything spectacular - just needing a way to blog and have...
  19. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Thanks! There are other things that I do want to do with the mod, but it is not a large list. Main focus is changing sound and tweaking the visuals without resorting to shaders. No plans to add new blocks or mechanics. It does also add visuals, like fire jets over lava and bubbles at the...
  20. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Thank you! The problem with a mod like this is knowing when to stop. :D