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  1. asiekierka

    Mod-of-the-Month: June 2015

    But is BuildCraft really designed for individual focus? It's still designed for BuildCraft/Forestry/RailCraft best, though robots provide some of Forestry's tree farming/planting capabilities nowadays making it more redundant, especially when combined with AgriCraft which we are adding support...
  2. asiekierka

    What would YOU change about BuildCraft?

    You can't do anything nice in 8 pixels. We tried. All pipe mods I've seen use 32x textures to get an effective resolution of 16x on the pipe. What we plan to do in the final version is what CyanideX calls Hybrid (16x texture with tiny 32x details) - we simply can't make them look good on 8x pipes.
  3. asiekierka

    Good vs. Evil

    48 WHEEEEEEEEEEEE~
  4. asiekierka

    Good vs. Evil

    9! Cirno!
  5. asiekierka

    Good vs. Evil

    20 because I don't.
  6. asiekierka

    Clipboard.

    Everything that's in BuildCraft right
  7. asiekierka

    Moderators: They make you lose count(Longest thread still alive!)

    The answer to the life, the universe and everything
  8. asiekierka

    Good vs. Evil

    21 Just figure out a way around it. Come on, I know you can think of something!
  9. asiekierka

    Good vs. Evil

    22 Idle power is unnecessary tedium - just throw another engine at it. Power loss is interesting - energy cell transfer? Better pipes? New designs? So many options!
  10. asiekierka

    Good vs. Evil

    22 Yes it can. Also, it's not idle power draw, it's literally loss over distance the way IC2 did it. (Also, existing worlds will have it off by default.)
  11. asiekierka

    Good vs. Evil

    24 I restored power loss to BuildCraft pipes. Seriously.
  12. asiekierka

    Feedback on Colony Modpack and Other Questions

    I still believe that other mods do it in an overpowered OR boring OR oversimplified manner
  13. asiekierka

    ANIME AVATARS!

    the melancholy of buildcraft pipes, "endless power" loop #15,498
  14. asiekierka

    Feedback on Colony Modpack and Other Questions

    There's tons of things you can only do with BC gates. Assuming computers or factory managers don't exist.
  15. asiekierka

    What would YOU change about BuildCraft?

    1. We're working on it. 2. Nice note - keep in mind, though, that redstone engines go faster as they heat up. If you want a low-tier autarchic gate, you can use a stirling engine powered on a stack of paper - though I might buff it a bit in 7. 3. Even nicer note. Have you tried RailCraft?
  16. asiekierka

    What would YOU change about BuildCraft?

    Here's a fun fact: Emzuli pipes were added specifically for that reason. You can have four presets of items or lists in one of them, controlled via pipe wire. (Also, BC pipes, with BCCompat, support RedLogic (6.3.x+, off by default until 7.0) and BluePower (7.0.x+) bundled cabling.) EDIT: Oh...
  17. asiekierka

    What would YOU change about BuildCraft?

    Currently, you can use just a gate action. Note: Currently.
  18. asiekierka

    What would YOU change about BuildCraft?

    ABO still exists. Additional Pipes still exists. Just use gates which listen to redstone signals. Counters? Hmm.
  19. asiekierka

    What would YOU change about BuildCraft?

    IC2 bent over backwards to become hard. Making things harder for the sake of becoming harder is not a great idea either.
  20. asiekierka

    What would YOU change about BuildCraft?

    Vanilla stacks items nowadays. If you somehow manage to get 7000 item entities dropped in the world and get memory corruption in 1.7.10, which requires that you drop 7000 entities in 60 seconds, I will give you a medal of some sort. Do not compare BC from 1.2.5 with BC from 1.7.10. Your...