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BuildCraft 6.4.0 Beta. Robot fixes, stripes fixes, and we've fixed essentially all energy loss/weirdness bugs there were. Was supposed to be released in a week or two, but the fixes are so big we decided waiting is a bad idea.
Thermal Dynamics? What's Thermal Dynamics?
Yep, BuildCraft 6.3.7 is out. A few minor bugfixes accumulated from hea3ven, most notably fixed quarry chunkloading.
You all should read this article I wrote. With its research, I found that BuildCraft code only became open-source with version 2.2.5, under the MMPLv1. Previous versions were "All rights reserved".
Builder schematic support, robot boards, gates, triggers, actions, custom pipe behaviour, custom pipe pluggables, wrenches, machine control/status information, pipe item injection are just a few of the things the BuildCraft API provides.
Judging by what I know about the format so far, with people's inspections of the manifest.jsons: yes, yes it will. By design, if the Curse launcher knows how to find these files, then it has to get the information on finding these files somehow, and anyone can mimic that... unless Curse bans it...
Oh, hey. A topic I used to argue about for hours.
MultiMC has often expressed a will to support anything and everything. They are already hard at work to support installing and downloading Technic packs from within MultiMC; they also have their own mod package manager in testing that lets you...
FlowerChild quit in November 2011, Eloraam quit Forge dev in April 2012 and Minecraft in 2013 or 2014 depending on who you ask, and SpaceToad disappears regularly. Have fun.
First, let me remind you that a lot of NOVA was supposed to be an experiment, not seeing the public light of day until it is done.
With that out of the way... The way we planned to do it is via specifying the Managers you want in the mod's constructor. A Manager is essentially an instance of a...
1. Config files, config files, config files for balance.
2. If it hooks inside Minecraft engine code too much, the mod is not meant for NOVA.
3. I do not like the way Sponge's API is designed on the inside. I did look into it before starting NOVA.
4. We are discouraging any direct Minecraft...
If you bothered to read up, you'd realize that NOVA was created exactly to let the same mods run on multiple loaders. Also, Minecraft 1.7 includes most rendering features that made OptiFine good, and 1.8 extends that to chunk loading features.
Also, if you bothered to read up, you'd realize...