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    Lycanites Mobs - Feedback and Bugs

    Mods that add mobs and use their own EntityList (such as my mod) should use EntityRegistry.registerModEntity, it adds a mapping to the vanilla EntityList class which has several static maps, such as EntityList.stringToClassMapping, if you loop through one of those you'll get what you need (it...
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    Lycanites Mobs - Feedback and Bugs

    Well another update is out! It fixes a few bugs too, I'll update the first post with any recent fixes! Also Ents!
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    Lycanites Mobs - Feedback and Bugs

    The thing I hate the most about MCF is how buggy it is, BBCode is constantly slipping into my posts and I sometimes lose all my new lines or get a bunch of html when editing posts! Sounds interesting but the mobs would be aggressive anyway except for the peaceful ones which are few, I think...
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    Lycanites Mobs - Feedback and Bugs

    An nice, this should be interesting then!
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    Lycanites Mobs - Feedback and Bugs

    Lol, the mob stats aren't as tidy as I'd like them to be so when I go over then I'll implement the insane nightmare mode! Possibly update 1.4.4. It will be very fun! Oh also there's a new mod called Doomlike Dungeons, it randomly generates dungeons from themes found in the config directory and...
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    Lycanites Mobs - Feedback and Bugs

    The chocobo mod has a cool idea there, I might follow suit, it's better than creating a system where I have to store which player knows what etc, instead just right click a mob with a book and quill. Yeah I think I have a fix this, I'll try and update later today with it, basically they will...
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    Lycanites Mobs - Feedback and Bugs

    This is definitely a good idea, should the bestiary be some kind of starting book or just a menu? Perhaps it can be filled in by killing a mob too... Also that item drop bug should be fixed in the latest versions.
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    Lycanites Mobs - Feedback and Bugs

    With Lycanites Mobs being included in FTB Monster, I figured that I would start a new thread in these forums in order to get feedback and also bug reports. You can find the mod website here which has info about all the mobs, etc and also links to the Minecraft Forums and planet Minecraft page...
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    So... I updated Monster today and..

    Reminds me of Konung, an old game a used to play along time ago, things from that game also looked like 3D models splatting into 2D sprites too!
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    So... I updated Monster today and..

    They do look petty similar but I've never played on UO. They are mainly inspired by the modern interpretation of Velociraptors such as this: But also the ones from Guild Wars 2.
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    So... I updated Monster today and..

    I've sent you a PM on MCF. If any other compatibilities come up with my mod just PM me about it and I'll take a look when I can, mod packs are a great way to find annoying bugs especially FTB!
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    So... I updated Monster today and..

    Ah those silly Raptors, what are they like ey?! I think it's down to the Extra Utilities mod I think, if it targets both the EnumCreatureType and checks for IMob, stopping either of those from spawning it should catch everything except the Pinkies, Jousts (non alpha) and Aspids as they are...