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  1. M

    Dynmap and Infinity Evolved render

    Yeah, I tried it, and it does generate some files, however the links are still using numbers for each variant in the texture. I found out that all the blocks that has the extra number in the files name, is refering to index in the image (like you have 5 different variations of a block texture)...
  2. M

    Dynmap and Infinity Evolved render

    More information, I noticed when I checked the log, that it's looking for textures with an extra suffix in the form of a number. Like below: [05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/post.metal.painted.8.png for mod Railcraft not found...
  3. M

    Dynmap and Infinity Evolved render

    Heya, I have Infinity Evolved 1.7.10 installed and added the Dynmap 2.3 for Forge as well on my server, however had problems getting everything rendered on the map. One was the Chisel 2, but I sort of solved it by adding a textfile someone made with added, however I have unable to get other...
  4. M

    1.7.10 Infinity Is Nothing

    Are you sure you cannot recover it with mcedit? Load it in and split it up into different maps and use dimensions to access them?
  5. M

    Has OpenBlocks gone too far?

    I'm the same, I hate throwing stuff away, I keep it all (not a hoarder IRL, but in minecraft? hell yeah!), and I don't want to make automatic cobble generator, it kinda feel a bit like cheating in my opinion, getting something from nothing. Plus you get plenty of cobblestone from quarry, I set...
  6. M

    Fractured Bedrock?

    Well, if that the case, it's not that helpful, since you probably has already removed all the blocks when you see the fracture bedrock. ;) Like getting a sign about a hole in the ground, after you already fallen into it. I was actually kinda scared about it, thinking "If I break this, it might...
  7. M

    Fractured Bedrock?

    Yeah, I'm curious about that as well, I just updated my minecraft and went to my quarry and saw shape in the bedrock and when got closer, it identified as Fractured Bedrock. I believe it wasn't there before.
  8. M

    Request NEI: View recipes that uses item?

    Ahh cool, cheers, I was wondering if there already was a feature in it, but didn't find it.
  9. M

    Request NEI: View recipes that uses item?

    I love NEI, but something I wish NEI had is the ability to view recipies that uses the item you hold or something like it. It would be nice to be able to find uses for items. Or do anyone know if there is another mod or other way to do this?
  10. M

    What does YOUR Power Room look like?

    You could always build a Hoover Dam structure, to make it less 'cheaty'. In the world I'm in, I actually found an awesome canyon and thought right away: "I gotta make Hoover Dam here." I haven't gotten around it yet though, because the place is far away from my base, but it was perfect for just...
  11. M

    My base!

    I was just wondering, since I don't know how it actually calculate the path to the 'exit'. For example I created my auto sorting with item conduits, and to avoid it recalculating the same or go into a loop, I tend to just make a S out of it. I might have been 'damaged' from using the buildcraft...
  12. M

    My base!

    I was wondering if having the conduits in a grid was actually having a bad effect in how the game calculate where the power goes. I would think that separate them using covers, so they form one S line would make it's easier for it to calculate (and make it faster/less heavy) on the server. Any...
  13. M

    Compactish Compression Dynamo RF Production

    Yeah, I got my engines that was as well, its more compact like that, especially since you can then use the backside of the engine, to place some redwire, so you can control the engines.
  14. M

    Fully automatic power system with Thermal Expansion engines

    Hmm, it's actually split already in one direction, however when I made it into 9x9, it does go into another chunk, so its actually split into four chunks, so I guess that would explain it...darn, don't have much room... Well, go NO room unless I move them somewhere else.
  15. M

    What does YOUR Power Room look like?

    What is those metal grid like blocks and can they by any chance be turned into microblocks? Because having those as thin slabs, would work perfectly for industrial walkways.
  16. M

    Fully automatic power system with Thermal Expansion engines

    Yeah, it's the steel tanks from railcraft and I'm on a Monster Pack server 1.1.0, and I got no special lamps like those, only torches and the lamps from Railcraft. I tried to remove the tank completely, and then rebuild it, and then tested it with some water, and it started to fill up, I left...
  17. M

    Fully automatic power system with Thermal Expansion engines

    I have currently just setup the right side with 4x2 engines that runs on fuel, and 4x2 engines that run on lava, both from Thermal Expansion. I was thinking that I would have something else on the left, so I got access to different kinds of fuels and not just on one. I know that Oil is finity...
  18. M

    What does YOUR Power Room look like?

    Regarding having your machines near your power stations, it does have it's advantage of having everything in as few chunks as possible, since from what I heard, it helps the server as there is fewer chunk updates. However there is ONE thing you should always think about: Have your water supply...
  19. M

    Fully automatic power system with Thermal Expansion engines

    In the beginning the idea was actually not about making them run economic, but run safely. Because one of the things that could make engines explode, was that the power couldn't go anywhere. When a quarry was finished or batteries, the power would just build up and blow stuff. This should make...
  20. M

    Most beautiful and complex RBMK IC2 powerplant (warning pic heavy!)

    ... And I thought I didn't have a life... DAMN, how much time did THAT take?? Looks awesome, especially since it's functional, that's what I love about FTB.