Dynmap and Infinity Evolved render

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McGreed

New Member
Jul 29, 2019
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Heya,

I have Infinity Evolved 1.7.10 installed and added the Dynmap 2.3 for Forge as well on my server, however had problems getting everything rendered on the map. One was the Chisel 2, but I sort of solved it by adding a textfile someone made with added, however I have unable to get other mods to show up, such as Forge Multiblock and Carpenter blocks.

You can see on the screenshot below from the map, how the roof is messed up on both buildings, and the inside of my power plant is kinda missing stuff.
Does anyone have a setup that works or know how to get all the blocks to show up?

 

McGreed

New Member
Jul 29, 2019
35
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More information, I noticed when I checked the log, that it's looking for textures with an extra suffix in the form of a number. Like below:

[05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/post.metal.painted.8.png for mod Railcraft not found
[05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/post.metal.painted.9.png for mod Railcraft not found
[05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/rock.crusher.11.png for mod Railcraft not found
[05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/rock.crusher.3.png for mod Railcraft not found
[05:05:40] [Dynmap Render Thread/WARN] [Dynmap]: [Dynmap] Resource assets/railcraft/textures/blocks/rock.crusher.7.png for mod Railcraft not found

However there is for example a file called assets/railcraft/textures/blocks/rock.crusher.png without the numbers before the png. And it seem that copy that file and rename it to those would make it appear on the map, however this seem more like a referance issue, and I rather want to fix that, then making copies of the same pngs to make it work. Anyone know where to find this information?

Still would like to get Carpenter and Multiblocks to work as well.
 

McGreed

New Member
Jul 29, 2019
35
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Yeah, I tried it, and it does generate some files, however the links are still using numbers for each variant in the texture. I found out that all the blocks that has the extra number in the files name, is refering to index in the image (like you have 5 different variations of a block texture), which is why it adds those numbers, but apparently Dynmap cannot understand this? Or is there a way to tell it to? Because currently I have to just change the referance to go to the default block, so instead of assets/railcraft/textures/blocks/rock.crusher.7.png it refers to assets/railcraft/textures/blocks/rock.crusher.png , which does mean the render won't be accurate, since it doesn't use the variations.