Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    Open Translocators break with block update

    @Darkosto any idea if this is getting worked on anytime soon?
  2. I

    Open Translocators break with block update

    Running into the same issue when i try to use the Translocators on my Tinkers Smeltery. The ingots or blocks cooling causes them to pop up from the update. any known work around? it pretty much make them useless for the application as is
  3. I

    Open No hostile mob spawns

    No, playing on the first release version of the pack with no mod alterations or additions
  4. I

    Open No hostile mob spawns

    i meant i would just fall into the void :P lol
  5. I

    Open No hostile mob spawns

    Sooooooo......I did so testing and moving the world spawn out of render distance seems to fix it. may be an issue if i die and have no bed but my game seems to be working now.
  6. I

    Open No hostile mob spawns

    I also tried dark rooms vs. just night time
  7. I

    Open No hostile mob spawns

    my original creative test was in a plains.
  8. I

    Open No hostile mob spawns

    ...meneglin? Idk what mod adds that.
  9. I

    Open No hostile mob spawns

    no, i have built a 31x31 platform centered on my spawn point. my mob spawner is on the outer edge of that so maybe 15 or so blocks from my spawnpoint.
  10. I

    Open No hostile mob spawns

    Summary of the problem No hostile mob spawns Pack Version 3.0.0 What is the bug? I cannot seem to get any mobs to spawn without using commands. difficulty is set to normal. First noticed in survival and replicated in creative. Spawn eggs can spawn mobs but natural vanilla spawning doesn't...
  11. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Use the polytool and add some more beryllium. I use 5 stacks on mine and I average 2 heads per mob. In regards to the RF Tools transmitter and receiver. I don't know a good tutorial however they are pretty simple once you get the basics. Basically connect both machines as well as a dialing...
  12. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Very good points. I find myself using mods that I've never really worked with and it is really fun.
  13. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    What if you added TiC and maybe Iguana tweaks but just made it to where only flint and bone tools are available in T1. You can make smelteries a later thing. Just a suggestion but agree that Tinkers would be a little OP early on unless kept in check but also very helpful. I think the Regrowth...
  14. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Some quests gave enderman spawn eggs as a reward. Use them or make a creepy doll and throw it into some witch water to spawn an enderman. I did the latter and made a powered spawner from ender IO with the soul vial. Alternatively you can use RF tools' spawner system to spawn one using ender...
  15. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Oooooo! 1.4.13 what's this update all about
  16. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yeah the first time I went to Mars I brought my transmitter so I could come back for supplies etc. the first time back none of my sorting chest were working even after pulling them out and putting them back in or replacing the chest. So I just left them for the time being and went back to Mars...
  17. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Anybody else having trouble with sorting chest not working after using a RF tools transmitter. I came back to my moon base and all my automation of ores is overflowing as well as my minechem stuff. I tried taking very thing out and putting it back in, breaking and replacing and even a different...
  18. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yes, also you need a dialer at every transmitter as well. Or Atleast one in every dimension. You can leave the transmitters dialed at all times but you need a dialer to establish the connection.
  19. I

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Wow!!! Special chest + packager upgrade >>> auto crafters Also Caitleen there seems to be a problem with the advance chest upgrades in Router Reborn. Every time I hit any button in the GUI I get a "fatal error" crash and lose connection. Idk if it's a bug with the mod or something with the...