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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    I tried to set up a Pathfinder server and log into it with my client, using both newest versions, but it gives me a mod rejection for "modtweaker2"?
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    Problem AlternateTerrainGeneration config broken?

    Your issue may be that you're getting confused over how to use ATG. You don't change the generator setting to ATG - you can have that setting as BIOMESOP. To use ATG, you set the "level-type" setting from DEFAULT to ATG. Doing it this way means you can control terrain via ATG, but also use biome...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm running a 1.6 server with MCPC and it runs very smoothly considering there is no TickThreading. All you need is decent hardware and some sensible rules regarding reduction of server strain (maximum number of running quarries per person, chunkloaders turning off when players are offline, etc)...
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    Feed the Beast Direwolf20 Server Hosting Issues

    What are your ISP conditions? I.E. Do you have control of your own modem, or do you live in a building with shared internet? I had a similar problem when I was living in college accommodation and I was not able to resolve the problem as the building staff would have had to port forward for me -...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Kaptino - you're a life-saver! Worked like a charm. I do have one question though, due to my limited knowledge of the intricacies of chunk loading/unloading: what other effects on gameplay will setting the cleanup time to zero have?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I have, but some of them are restricted due to using a 32-bit version of Windows. Point is that they weren't suffering from errors on 1.4, but they are on 1.6. I tried reducing the view distance from 10 to 8 so that clients had to deal with fewer chunks, but this appears to cause a weird bug...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I hope something can be done about it, though. I'm not getting OutOfMemory errors on the server, but select players' clients are, and I can only guess this is due to the number of mods rather than anything Minecraft-based?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Try running TT on the server without those additions and see if it works that way. Then at least you'll know if it's those that are the problem.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Have you added any other mods to the pack or modified it in any way?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hm, okay. I just saw a new build on your website that was labelled for 1.6.4 and assumed it needed testing. But I did try that method, and it didn't work - the window just opened momentarily and then disappeared again almost instantly without doing anything. Perhaps this is a function of it not...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    No, that's not how it works anymore. It's a server wrapper now. When you place it in the mods folder, the server fails to start and then the TickThreading logs read that you need to place the jar into the main server directory and then run it. I'm just not sure how to run a jar in Windows, as...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm trying to test at the moment, but I still haven't worked out how to get the jar to run on Windows. How do?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Noob question. How do I launch the TT jar from the main server directory when in Windows?
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    Project Red(for 1.5.2) and other frame replacement mods.

    If I'm not mistaken, these are builds which I've already tried to install, but they have apparently been disabled somehow because whenever I try to install it onto the 1.6 server, it fails to install, complaining that it's incomplete or something - I can't remember exactly what it said. I'll...
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    Project Red(for 1.5.2) and other frame replacement mods.

    I take it a lot more work has been done on it since 1.6? Right now I'm trying to weigh up my options. On one hand I can put up the server now as 1.5, or I can wait and bring up a 1.6 server when TickThreading for 1.6 comes out. (A server without TickThreading is a bit of a no-go in my opinion...
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    Project Red(for 1.5.2) and other frame replacement mods.

    Can anyone tell me how to get hold of Project Red for 1.5.2? I'm trying to run a Direwolf20 1.5.2 v2 server, and so far I have everything I need, except I want to add Project Red to the pack, but I can't seem to find anywhere to download a 1.5.2 version. The only versions on the official website...
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    Compatibility of Enhanced Portals 2 mod with Direwolf20 1.5 v2

    So, I've been trying to set up a second server. First I gave the Direwolf20 1.6.4 beta pack a try, but then found out that the TickThreading mod is not working for 1.6 yet, and that was a deal breaker, so I tried to go for the 1.5 version of the pack instead. The pack itself works fine and...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Question: If TT is installed and patched to the mods on a server, and then removed, will those patched mods still run okay or is it necessary to replace them with untouched copies of themselves? (Sorry if I'm lacking a fundamental understanding of how the mod works.)
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Or revert to 1.5.2. I'll be doing that if only I can get the Enhanced Portals 2 mod to work with Diremod20 without crashing.