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    [1.7.10] AgriCraft

    OK, can I make a feature request? Hope this is the right place. That when connected to a server, the client uses the server config for AgriCraft and not the local settings?
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    [1.7.10] AgriCraft

    Actually I have a follow on question. If the server was to modify it's settings for Agricraft, what would happen to with none modified Infinity clients connecting to that server? Would they work properly, or would there be some form of clash?
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    If you could add one thing to any mod...?

    Ender IO conduits for all MFR, Steve's Factory Manager, Computer Craft, Project Red cable types.
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    some crazy ae2 bug?

    Hmmm, jumping to 20 mins and watching from there is a bit misleading. Instead jump to 16m 15s and see what appears to have caused the issue in the first place.
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    What would you do to the poster above you?

    Yes. That would be a technically correct name in English, but if you told people at the dinner table that that was what you were about to serve they would look at you very strangely.
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    [1.7.10] AgriCraft

    OK thanks for your replies, playing on a server, so not an option I'm afraid...
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    What would you do to the poster above you?

    https://www.google.com/search?q=jelly&safe=off&client=ubuntu&hs=Sz&channel=fs&gl=uk&tbm=isch&tbo=u&source=univ&sa=X&ei=KztwVf6qAcSlsgGWoICoDA&ved=0CB0QsAQ&biw=1920&bih=985
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    Those little things that irk you about Minecraft

    People who think that there is a correct way to play the game.
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    What would you do to the poster above you?

    Throw jelly (jello for our US cousins) at them.
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    [1.7.10] AgriCraft

    Not that I see, what should I look for? Can't see anything for growing ores by searching for "Seeds", "Agricraft" or "Ore". UPDATE: Have found how to find all the mutations in NEI, there are 85 listed, none of which are an ore, and none of which show using a block of any type beneath the soil...
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    [1.7.10] AgriCraft

    OK, I see in various videos that I can grow ore crops, but I can't find any documentation or help that says how... I'm using FTB Infinity, is it possible? If so, how?
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    Did redstone engines change?

    They can still power directly at least some Buildcraft machines, quarry's and pumps spring to mind, perhaps others too.
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    Pack Monster: Mod Thaumcraft: Too much taint!

    The taint is out of control. I've never been a fan of Thaumcraft but could live with it, but in the Monster pack it's out of control, taint is spreading like wildfire and I have no idea how to control it. I tried just disabling Thaumcraft but ForgeModLoader crashes saying Thaumcraft is...
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    Unsupported Monster 1.6.4 Bug Reports

    Yes. Have to say by far my favourite generation... but looks like it may be more pain than worth. :(
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    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster 1.0.2 SMP Mod & Version: Thaumcraft Pastebin link to crash log: N/A What's the bug?: Too much Thaumcraft full stop, too many alters, too many nodes, too much corrupted land. Im currently on my server alone, have built a small base that I've occupied for 12 playing hours, not...
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    Unsupported Monster 1.6.4 Bug Reports

    The problem appears to be an interaction of ATG and Mariculture, disabling one or the other seems to fix the problem, or for Jadecat and maybe others upgrading Mariculture to the latest release worked too. Take your pick.
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    Unsupported Monster 1.6.4 Bug Reports

    It has not solved it for me, nor has it solved it for all the other posters here who say its made no difference. I hope this is still being submitted through to whoever as an issue and not just marked as solved.
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    Unsupported Monster 1.6.4 Bug Reports

    Am forced to disagree, downloading and installing latest Mariculture has seen the return of the lag.
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    Unsupported Monster 1.6.4 Bug Reports

    Removing mariculture has also solve my lag problem in my SSP world, and also reduced used memory from around 2.5GB of 3GB to around 1.4GB of 3GB. I continue to use ATG generation.