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  1. K

    No angry zombies... w/ Mo's Creatures?

    Ok the ID that needs to be changed is in E:\Minecraft-FTB\Direwolf20\minecraft\config (example for my System) and there in the file MoCProperties.cfg The ID of the dirtblock needs to be changed custom-id-settings { I:DirtBlockID=200 I changed it to 199 Oh and now i have angry zombies...
  2. K

    No angry zombies... w/ Mo's Creatures?

    what guiAPI version are you using and in Jar or Core Mods? Cause with MoC 4.5. i used it with JarMods and in the MoC thread somebody wrote it should be in CoreMods About the error, it seems like a conflict with Thaumcrafts infused stones. "java.lang.IllegalArgumentException: Slot 200 is...
  3. K

    No angry zombies... w/ Mo's Creatures?

    OOOk... something is terrible wrong here. It just didnt worked. Also funny was the fakt that in the ingame "Global Mod Options" both settings, "Despawn vanilla mobs" and "Change Vanilla Spawns" were set to 'yes' even when i set both to 'false' in the vonfig file. So i changed to 4.6.0a of...
  4. K

    No angry zombies... w/ Mo's Creatures?

    So you are using Mo'Creatures v4.6.0a ? Cause thats the only one that is aviable at: http://www.minecraftforum.net/topic/81771-152-mo-creatures-v522-with-raccoons-ants-mini-golems-silver-skeletons-and-more-fish/ Ill just try this setting and if it doesnt work ill switch to 4.6.0a, thanks for...
  5. K

    No angry zombies... w/ Mo's Creatures?

    I have MoCreatuers 4.5.1 i only found a MoCreatuers.cfg this is the content: There is a "S:ChangeVanillaSpawns=true", should i change this line to false?
  6. K

    No angry zombies... w/ Mo's Creatures?

    Hm the direwolf20 pack has thaumcraft 3 (3.0.3) and of course its at 1.4.7 of MC. Can i still do anything to make it working ?
  7. K

    No angry zombies... w/ Mo's Creatures?

    Any solution for this so far? I deactivated the "despawn vanilla mobs" and this is two MC-Nights away, no angry zombies while i flew around with my jetpack :/
  8. K

    Food Backpack

    ROFL :D canned rotten flesh ^^ Will look for that next time im at the supermarket
  9. K

    Creating Map zoom step 2 crashes FTB

    Hi, im using the Direwolf20 Modpack. Also i have two other mods added: - optifine 1.4.6 HD U D5 -Mo Creatures v4.5.1 (also needs Custom Mb Spawner 1.11 and GuiAPI 0.15.2-1.4.6) And everytime i want to make a zoom step 2 map in the workbench, the game crashes when i add the last part (any...
  10. K

    Food Backpack

    thx
  11. K

    Food Backpack

    @NosePicker5 thx ill look up some IDs but ill set up two more definitions: - no other effects then filling up your hungerbar - and some how an endproduct, like cocked chicken instead of raw chicken Cause the list this way will be big enough allready, also the backpack full to fast. Maybe ill...
  12. K

    Food Backpack

    Hi there, i read in an FTB wiki ( http://ftbwiki.org/ ) that the adventure backpack is there to be modified by the player by adding the desired IDs. So now i want a backpack for food, for this i need to collect all food-IDs in FTB (Direwolf20 pack) to create the desired backpack. Or did...
  13. K

    Downloading/updating modpacks doesn't include sound

    I think there were some errors yesterday in the console window, 2 or 3 red rows. But today there werent such errors and oh wonder now the sounds work. Your solutions and reports made it more cleare where the problem lies, so thank you.
  14. K

    Downloading/updating modpacks doesn't include sound

    I think i have the same problem. What exactly do I need to copie to get the vanilla sounds back? Cause i have no walking and mining sounds.
  15. K

    No sound - Divine RPG only

    Hi, I have the same issue as volbia and Jaredus, no sound from walking and mining/digging. But i have the Direwolf20 ModPack and there is no ImmersionSoundPack litemod. Can anybody help me?