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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Perhaps. I haven't yet messed with Millenaire's configuration. I do know its capable of doing biome specific village types (along with NPCs with specific trades based on the town type, therefore biome specific trades.) The idea behind Millenaire (or similar alternatives) is to have random...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    That's the plan, actually. This modpack will heavily depend on a dedicated and maintained public server to pull off what I want. A build or two prior to full release, we will create a server with a world, pregen it, slap down a border, and build main cities, establish trade routes, configure...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Another user had luck with removing the streams mod. Seems to be eating a lot of RAM. You can try installing fastcraft, and/or removing Streams. I need to perform some serious optimization to get RAM usage under control. Running around the world currently eats up around 4-5GB, but I also don't...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    The streams spam in console is intentional. The mod author claims it's there to help you find streams. That mod though seems to be ram hungry. I'll have to contact them and see what's up and if there are plans to fix that. As for the sounds, yea, they are biome specific. Wonder if there's a...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Yea, you're not the only one. I've never encountered this issue, but then again I have 6GB allocated to Minecraft. The pack isn't optimized yet, and world gem chews on a lot of ram. Try tossing in optifine or fastcraft, and allocate more ram if possible. Also, keep an eye on console and see...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Alright guys. Few things here. Some of you all should be excited to read this. Development is going good and steady. Last night, I removed Material Evolution and added Better Beginnings. Couple reasons behind this decision. I started going through the process of unifying ores in preparation...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    For your first question, there's a couple mods that add more realistic tool progression and forging techniques. First, there's Material Evolution, which forces early game progression via more primitive means. You can't mine hard blocks with your fist (hurts you when you punch wood, stone...
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    Steam'dustry

    Well, I would still test it out. Even if SC2 isn't 100% complete, it might still add enough variance alongside RC and Flax to give the pack a more robust steam powered theme. especially if you plan to use IE with it. Also, look into the mod called Cogs of the Machine. It adds some very early...
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    Steam'dustry

    Heads up - there's a mod called Steamcraft2 that should work nicely with this pack. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2120327-steamcraft2-05-07-2015-beta-5-0-1-laaaaaatice Between this mod, Flaxbeard's and Railcraft, the steam should be...
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    Modpack packer | A little thing to pack all your modpacks for you

    Gotta say, this is pretty fantastic. We just started using Solder, and seeing this made us quite happy. However, I would like to make a feature request. We use a key file to access our FTP server, but I noticed your Helper doesn't have an option for that. Would it be possible to add key file...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Alright followers and enthusiasts. Quick update before the weekend. This pack is going through a lot of mod changes, but the core concept is becoming more solidified. The plan is this. First, I want to perfect world gen. I've found a few more mods that alter the way ore generates. Things like...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Added a modlist! It's gonna change frequently, but at least you can get an idea of what's in the modpack. I will begin writing up descriptions of each mod and why I've included it as I become more confident the mod will remain in the pack.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Well, currently the way Tradecraft works is like this: There's a Pack Crafting Station and a Pack Delivery Station. These are both blocks only accessible to map makers (OPed/creative players) for the intent of them deciding exactly where they reside in the world. An OPed player can then...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Thanks for taking interest! For now, the pack will remain in closed beta as we rapidly change mods in and out, add stuff, remove stuff, tweak configs, and update our Tradecraft mod through rapid on-the-fly development. Once the pack has a semi-final list of mods, and development slows, we...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I've decided to start working on this again. I've finally gotten around to finishing some of the textures for our custom mod, Tradecraft, and will begin testing the mod soon. I'm digging up all of my old notes on this, and will start pulling feedback and ideas from community members. Rebirth...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Yeah I don't add that part. That's added by FTB, I'm working on getting it fixed. One day, maybe.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Right, now it's looking for 1.8 natives for some reason. Using backupLink for mcjsons/versions/1.8/1.8.json Setting up native libraries for Rebirth v 2.9.10 MC 1.8 I don't know how to solve this. Yes, we have an official public server for this - without whitelist.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Because I apparently forgot to update that. We're still bugged sadly, our pack is missing pack.json.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Ok so 2.9.10 won't even extract the natives. Trying to fix it now.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    ehh 2.9.10 release was supposed to fix the forge issue, let me check what happened.