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    Rate it from Zero to Ten!

    10/0 Star Wars
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    What mods to use alongside Rotarycraft(+ addons)?

    Conveyor belts aren't out of question, but there's currently no released mod with a good system other than MFR. Immersive Engineering should be compatible, but it isn't released now and there would be a lot of feature duplication.
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    What mods to use alongside Rotarycraft(+ addons)?

    Ok, has anybody an idea for a pack-name?
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    Mod-of-the-Month: June 2015

    Many features mods provide are never actually used because they are more complicated than tesseracts for example. More mods in a modpack often mean more unused content... And forcing players to use certain mods actually is a good thing: Restriction results in creativity!
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    What mods to use alongside Rotarycraft(+ addons)?

    RoC actually provides a decent way of long range transport: the Pneumatic Item Pump! They are fairly cheap, and when powered with a steam engine they will instantly transport your items. The only real problem with them is chunkloading... Ok, adding RC would be a pretty nice idea :D
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    What mods to use alongside Rotarycraft(+ addons)?

    Ok, I'll also change all BC gears to their RoC equivalents :D
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    What mods to use alongside Rotarycraft(+ addons)?

    That would be too easy :P Removing recipes using MineTweakerRecipeHelper (very useful!) takes like no time!
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    What mods to use alongside Rotarycraft(+ addons)?

    The problem about BC6 is that it isn't split into modules... I'll try removing many recipes and look how it works out.
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    What mods to use alongside Rotarycraft(+ addons)?

    Added a poll! The only problem with Logistic Pipes right now is, that it isn't stable (no crafting recipes...).
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    What mods to use alongside Rotarycraft(+ addons)?

    The question really is: BC or SFM, which one fits better with RoC. I love both mods and want to thank the BC team for with BC7, they did an amazing job! The thing with BC is that I only would be using the Core, Transport and Silicon modules. I wouldn't use Robotics because it has too many...
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    What mods to use alongside Rotarycraft(+ addons)?

    I was also thinking about Logistic Pipes, but its not really updated to BC 7. Somehow the recipes don't work...
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    Help me with NEI

    Double click on search bar? Maybe that's your problem.
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    What mods to use alongside Rotarycraft(+ addons)?

    The thing about pipes is right. I've tested many mods, including SFM, and found out about there Pros and Cons: EnderIO: -Pipes slightly overpowered/stupid looking, -a whole bunch of feature overlapping, +Inventory Panel Thermal Dynamics: -Depends on Thermal Foundation, -Focused on RF pipes...
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    What mods to use alongside Rotarycraft(+ addons)?

    I think the question is obvious :) I (for mainly personal reasons) want to know what mods run well and mainly balanced alongside Rotarycraft. Please only post suggestions of mods that add new or missing features that RC doesn't have (like large scale / precision automation) and integrate well...