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    [1.7.10] Material Energy^4

    The problem with this is that the diamond spikes, while they do cause mobs to drop experience and items as if a player killed them, don't count as being killed by YOU. So dropping a ton of wither kitties onto diamond spikes will get you lots of experience (and goodies, if they drop anything...
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    [1.7.10] Material Energy^4

    I'm not sure what happened, but I seriously screwed up my spatial drives. I still haven't completely corrected it, but I wanted to post my experience here in case other people had the same issue. I followed the procedure outlined in the first post to update spatial areas after a modpack...
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    [1.7.10] Material Energy^4

    Or, decompose iron in the chemical decomposer, split it in the fission chamber to get aluminium base, then recombine 16 of those in the chemical synthesizer (middle-left slot) to aluminium. One iron gives two aluminium and it only costs power.
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    [1.7.10] Material Energy^4

    Someone said that if you make a block of it, place the block, and then break it with the pickaxe, changing the block to ingots will make ingots that are detectable by HQM. I haven't tried it in practice.
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    [1.7.10] Material Energy^4

    Uncraft it into ingots how? Putting it into a crafting bench does nothing, so unless there's a specific type of crafting table or a specific machine that can do it...
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    [1.7.10] Material Energy^4

    Kill a lot of the mobs you need the statue for? I think they can still drop rarely.
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    [1.7.10] Material Energy^4

    Don't quote me on this, because I'm far from an expert on the subject...but I recall someone saying once that there's a config setting that you have to change to "true" or "yes" or something for it to count you as having accepted the EULA.
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    [1.7.10] Material Energy^4

    Potential bug: Queen's Gold is not properly detected by the questbook, after crafting 5 ingots of it, you cannot manually submit and it cannot be submitted through a QDS since you can't select the task. Additionally, and this isn't pack-specific but seems to be a Tinker's Defense bug, Queen's...
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    [1.7.10] Material Energy^4

    Check your Java version, Java 8 generally tends to cause massive amounts of problems running 1.7 packs.
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    [1.7.10] Material Energy^4

    Bring it on, man :D
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    [1.7.10] Material Energy^4

    By the way, for those who do what I did and use some of the ridiculous amount of gelid cryotheum you get to cool your reactor and then go back and pump the bottom of Biosphere with an ender-thermic pump? Double check your reactor afterward. I went back to my reactor to recharge some cells a...
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    [1.7.10] Material Energy^4

    I haven't found one in testing, as far as I can tell there is no reliable way to automatically mine safely in this pack. Which I fully understand, because being able to remotely mine and recover everything in the spatial loading area would make this pack stupidly easy...
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    [1.7.10] Material Energy^4

    May as well add my own plug to the topic. I ran a complete series of the original Material Energy ^3 and immediately started up on ME^4 afterward because the first one was just so good. Warning to potential viewers: My content is not PG, I swear like a sailor, especially when I'm surprised by...
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    In Rotarycraft, is there a way to read an engine's fuel level with Computercraft?

    For the record, I figured it out. In case anyone else wants to know: a = peripheral.wrap("<SIDE>") b, c = a.readTank(1) then B will contain the type of fuel, and C will contain the amount of fuel in millibuckets.
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    In Rotarycraft, is there a way to read an engine's fuel level with Computercraft?

    I know Rotarycraft has Computercraft compatibility built in now, but I haven't found a way to read the amount of fuel in an engine with it. I'd like to be able to read the amount of fuel in my gas turbine so that I can display it on a status monitor and maybe automatically control fuel...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    could try tossing it into a pneumaticcraft pressure chamber with a book. i have heard doing that is supposed to strip enchants off of items much like the mfr disenchanter. i know i have a few unbreaking x items i intend to try it with soon.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For everyone's information, I tested the division sigil activation ritual tonight on my livestream, sans division sigil. After sacrificing a chicken and a cow, both under the correct circumstances, I can only conclude that this does not work anymore, and the sigil is required. I have also...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    last time i tried the extra utilities one it did work. honestly i prefer fans though because you need far less of them to get the job done.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    shears also take much longer to break them though they do harvest correctly when using them. i generally dont bother much with large scale rubber tree farming until i have a harvester to take care of the leaves for me.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    i havent recently. last time i did this was in agrarian skies andit did work then although it would not work at all with the bound weapon from blood magic. a tinkers sword did work back then. i am planning on demonstrating it on my livestream as soon as i can get silk touch to collect the cursed...